5 vec4 y_adjust(vec4 pos)
10 x = vec4(-0.5, 0.0, 0.0, 0.0);
12 x = vec4(1.5, 0.0, 0.0, 0.0);
15 return vec4(0.0, -0.5, 0.5, 0.0) + x;
17 return vec4(0.0, 1.5, 0.5, 0.0) + x;
22 gl_FrontColor = gl_Vertex + y_adjust(gl_Vertex);
23 gl_Position = gl_Vertex;
29 gl_FragColor = gl_Color;
34 probe all rgb 0.5 0.5 0.5 0.5