7 if (gl_Vertex.x >= 30.0)
8 gl_FrontColor = vec4(1.0, 0.0, 0.0, 0.0);
10 gl_FrontColor = vec4(0.0, 1.0, 0.0, 0.0);
11 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
17 gl_FragColor = gl_Color;
22 clear color 0.5 0.5 0.5 0.5
26 probe rgb 15 15 0.0 1.0 0.0
27 probe rgb 35 15 1.0 0.0 0.0