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HEAD
glsl-array-bounds: set out-of-bounds array index inside shader
[piglit.git]
/
tests
/
shaders
/
glsl-vs-mat-add-1.shader_test
blob
1de112119c6e2294e993f38bd4e10eac9be0c89c
1
[require]
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GLSL >= 1.10
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[vertex shader]
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uniform vec4 arg0;
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varying mat3 mat;
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void main()
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{
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gl_Position = gl_Vertex;
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mat3 m1 = mat3(-arg0.x, arg0.y, 0.0,
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arg0.z, -arg0.x, 0.0,
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0.0, 0.0, arg0.w);
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mat3 m2 = mat3(arg0.x);
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mat = m1 + m2;
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}
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[fragment shader]
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uniform vec3 arg1;
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varying mat3 mat;
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void main()
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{
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gl_FragColor = vec4(mat * arg1.xyz, 0.0);
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}
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[test]
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uniform vec4 arg0 2.0 1.0 -1.0 1.0
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uniform vec3 arg1 1.0 0.0 0.3
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draw rect -1 -1 2 2
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probe rgba 1 1 0.0 1.0 0.9 0.0