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HEAD
glsl-array-bounds: set out-of-bounds array index inside shader
[piglit.git]
/
tests
/
shaders
/
glsl-vs-position-outval.shader_test
blob
b2e507a512614683c140c6346f4c2d80f8c2cf1b
1
[require]
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GLSL >= 1.10
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[vertex shader]
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void set_position(out vec4 pos)
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{
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pos = gl_Vertex;
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}
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void main()
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{
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set_position(gl_Position);
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}
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[fragment shader]
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void main()
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{
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gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
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}
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[test]
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draw rect -1 -1 2 2
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probe all rgba 0.0 1.0 0.0 0.0