1 # Tests that scalar operations in different basic blocks
2 # are not combined incorrectly into a vector operation.
4 # Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74113
13 attribute vec4 piglit_vertex;
20 for (int i = 0; i < n; i++) {
25 gl_Position = piglit_vertex;
33 gl_FragColor = vec4(color, 0.0, 1.0);
38 uniform vec2 v 0.25 0.25
40 probe all rgba 0.75 0.25 0 1