glsl-array-bounds: set out-of-bounds array index inside shader
[piglit.git] / tests / util / r11g11b10f.h
blobff29cccf6a3da884709d8ed9d8444e10117c99eb
1 /*
2 * Copyright (C) 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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21 * DEALINGS IN THE SOFTWARE.
24 #ifndef R11G11B10F_H
25 #define R11G11B10F_H
27 #ifdef __cplusplus
28 extern "C" {
29 #endif
31 unsigned f32_to_uf11(float val);
32 unsigned f32_to_uf10(float val);
33 unsigned float3_to_r11g11b10f(const float rgb[3]);
35 #ifdef __cplusplus
37 #endif
39 #endif