Fix shaders in arb_indirect_parameters/tf-count* tests to use piglit_vertex
[piglit.git] / tests / quick_shader.py
blobc32ece9ea5a615654b49af648b715871b097ebcb
1 # encoding=utf-8
2 # Copyright © 2018 Intel Coproration
4 # Permission is hereby granted, free of charge, to any person obtaining a copy
5 # of this software and associated documentation files (the "Software"), to deal
6 # in the Software without restriction, including without limitation the rights
7 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 # copies of the Software, and to permit persons to whom the Software is
9 # furnished to do so, subject to the following conditions:
11 # The above copyright notice and this permission notice shall be included in
12 # all copies or substantial portions of the Software.
14 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 # SOFTWARE.
22 import random
24 from framework import grouptools
25 from .shader import profile as _profile
27 __all__ = ['profile']
29 profile = _profile.copy()
32 # There are too many of these, it's simply exhaustive to run them all.
33 class FilterVsIn(object):
34 """Filter out 80% of the Vertex Attrib 64 vs_in tests."""
36 def __init__(self):
37 self.random = random.Random()
38 self.random.seed(42)
40 def __call__(self, name, _):
41 if 'vs_in' in grouptools.split(name):
42 # 20%
43 return self.random.random() <= .2
44 return True
46 def reset(self):
47 self.random.seed(42)
50 profile.filters.append(FilterVsIn())
52 # These take too long
53 profile.filters.append(lambda n, _: '-explosion' not in n)