cmake: respect indentation
[piglit.git] / tests / fbo / fbo-alphatest-nocolor.c
blob94965807ad90420e89733a4ac0a458d8ec29bd3a
1 /*
2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /** @file fbo-alphatest-nocolor.c
26 * Tests that rendering to a depth texture with no color buffer bound
27 * and alpha testing enabled does the alpha testing correctly.
30 #include "piglit-util-gl.h"
32 #define BUF_WIDTH 32
34 PIGLIT_GL_TEST_CONFIG_BEGIN
36 config.supports_gl_compat_version = 10;
38 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_RGBA;
39 config.khr_no_error_support = PIGLIT_NO_ERRORS;
41 PIGLIT_GL_TEST_CONFIG_END
43 GLuint prog;
45 static const char *vs_source =
46 "void main() \n"
47 "{ \n"
48 " gl_Position = gl_Vertex;\n"
49 "} \n";
51 static const char *fs_source =
52 "uniform vec4 color;\n"
53 "void main() \n"
54 "{ \n"
55 " gl_FragColor = color;\n"
56 "} \n";
57 static int color_location;
59 static void create_fbo(GLuint *out_tex)
61 GLuint tex, fb;
62 GLenum status;
64 /* Create the depth-stencil buffer. */
65 glGenTextures(1, &tex);
66 glBindTexture(GL_TEXTURE_2D, tex);
67 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
68 BUF_WIDTH, BUF_WIDTH, 0,
69 GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
70 if (!piglit_check_gl_error(GL_NO_ERROR))
71 piglit_report_result(PIGLIT_FAIL);
73 /* Create the FBO. */
74 glGenFramebuffersEXT(1, &fb);
75 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
76 glDrawBuffer(GL_NONE);
77 glReadBuffer(GL_NONE);
79 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
80 GL_DEPTH_ATTACHMENT_EXT,
81 GL_TEXTURE_2D,
82 tex,
83 0);
85 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
86 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
87 piglit_report_result(PIGLIT_SKIP);
90 glViewport(0, 0, BUF_WIDTH, BUF_WIDTH);
91 glEnable(GL_DEPTH_TEST);
92 glDepthFunc(GL_ALWAYS);
93 glClearDepth(0.0);
94 glClear(GL_DEPTH_BUFFER_BIT);
96 if (!piglit_check_gl_error(GL_NO_ERROR))
97 piglit_report_result(PIGLIT_FAIL);
99 glEnable(GL_ALPHA_TEST);
100 glAlphaFunc(GL_GREATER, 0.5f);
101 glUseProgram(prog);
103 /* Does not draw (depth texture = 1.0) */
104 glUniform4f(color_location, 0.0, 1.0, 0.0, 0.0);
105 piglit_draw_rect_z(1.0,
106 -1.0, -1.0, 1.0, 2.0);
108 /* Draws (depth texture = 0.0). */
109 glUniform4f(color_location, 0.0, 1.0, 0.0, 1.0);
110 piglit_draw_rect_z(1.0,
111 0.0, -1.0, 1.0, 2.0);
113 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo);
114 glDeleteFramebuffersEXT(1, &fb);
116 glDisable(GL_ALPHA_TEST);
117 glDisable(GL_DEPTH_TEST);
118 glUseProgram(0);
120 *out_tex = tex;
123 enum piglit_result piglit_display(void)
125 GLboolean pass = GL_TRUE;
126 float black[] = {0, 0, 0, 0};
127 float white[] = {1, 1, 1, 1};
128 GLuint tex;
130 glClearColor(0.0, 1.0, 0.0, 0.0);
131 glClear(GL_COLOR_BUFFER_BIT);
133 create_fbo(&tex);
135 glBindTexture(GL_TEXTURE_2D, tex);
136 glViewport(0, 0, piglit_width, piglit_height);
138 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo);
140 glEnable(GL_TEXTURE_2D);
141 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
142 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
143 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
145 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
146 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
147 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);
149 piglit_draw_rect_tex(-1, -1, 2, 2,
150 0, 0, 1, 1);
152 glDisable(GL_TEXTURE_2D);
154 pass = pass && piglit_probe_rect_rgba(0, 0,
155 piglit_width / 2, piglit_height,
156 black);
157 pass = pass && piglit_probe_rect_rgba(piglit_width / 2, 0,
158 piglit_width / 2, piglit_height,
159 white);
161 glDeleteTextures(1, &tex);
163 piglit_present_results();
165 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
168 void piglit_init(int argc, char **argv)
170 GLuint fs, vs;
172 piglit_require_gl_version(20);
174 piglit_require_extension("GL_EXT_framebuffer_object");
176 vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
177 fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
178 prog = piglit_link_simple_program(vs, fs);
180 if (!prog) {
181 piglit_report_result(PIGLIT_SKIP);
184 color_location = glGetUniformLocation(prog, "color");
185 if (color_location == -1) {
186 fprintf(stderr, "Failed to get uniform location");
187 piglit_report_result(PIGLIT_FAIL);