cmake: respect indentation
[piglit.git] / tests / texturing / streaming-texture-leak.c
blob117327a34c1b3512c5f521957cc7760e4fd7d1a3
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file streaming-texture-leak.c
30 * Tests that allocating and freeing textures over and over doesn't OOM
31 * the system due to various refcounting issues drivers may have.
33 * Textures used are around 4MB, and we make 5k of them, so OOM-killer
34 * should catch any failure.
36 * Bug #23530
39 #include "piglit-util-gl.h"
41 PIGLIT_GL_TEST_CONFIG_BEGIN
43 config.supports_gl_compat_version = 10;
45 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
46 config.window_width = 10;
47 config.window_height = 10;
49 config.khr_no_error_support = PIGLIT_NO_ERRORS;
51 PIGLIT_GL_TEST_CONFIG_END
53 #define TEX_SIZE 1024
54 static int tex_buffer[TEX_SIZE * TEX_SIZE];
56 enum piglit_result
57 piglit_display(void)
59 GLboolean pass = GL_TRUE;
60 GLuint texture;
61 int i;
62 float expected[4] = {0.0, 1.0, 0.0, 0.0};
64 for (i = 0; i < 5000; i++) {
65 glGenTextures(1, &texture);
66 glBindTexture(GL_TEXTURE_2D, texture);
68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
69 GL_LINEAR);
70 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
71 GL_LINEAR);
72 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE,
73 0, GL_RGBA,
74 GL_UNSIGNED_BYTE, tex_buffer);
76 piglit_draw_rect_tex(0, 0, piglit_width, piglit_height,
77 0, 0, 1, 1);
79 glDeleteTextures(1, &texture);
82 pass = piglit_probe_pixel_rgb(piglit_width / 2, piglit_height / 2,
83 expected);
85 piglit_present_results();
87 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
90 void
91 piglit_init(int argc, char **argv)
93 int i;
95 piglit_automatic = GL_TRUE;
96 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
98 for (i = 0; i < TEX_SIZE * TEX_SIZE; i++)
99 tex_buffer[i] = 0x0000ff00;
101 glEnable(GL_TEXTURE_2D);