7 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
11 /* Verify that a zero-iteration loop is not executed. See also
18 gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
20 for (int i = 0; i < COUNT; i++)
21 gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
25 clear color 0.3 0.3 0.3 0.0
29 probe rgb 15 15 0.0 1.0 0.0