glsl-1.30: add more loop unroll tests
[piglit.git] / tests / general / draw-vertices.c
blob7a95531a792c6a831d1797bc56b50140803ce83f
1 /*
2 * Copyright © 2010 Marek Olšák <maraeo@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
23 * Authors:
24 * Marek Olšák <maraeo@gmail.com>
27 /* The test for some tricky bits of the OpenGL vertex submission.
28 * The emphasis is taken on non-dword-aligned strides and offsets,
29 * but tests for various vertex formats are provided too.
32 #include "piglit-util-gl.h"
34 PIGLIT_GL_TEST_CONFIG_BEGIN
36 config.supports_gl_compat_version = 10;
38 config.window_width = 320;
39 config.window_height = 60;
40 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
41 config.khr_no_error_support = PIGLIT_NO_ERRORS;
43 PIGLIT_GL_TEST_CONFIG_END
45 GLboolean user_va = GL_FALSE;
47 void piglit_init(int argc, char **argv)
49 unsigned i;
51 for (i = 1; i < argc; i++) {
52 if (!strcmp(argv[i], "user")) {
53 user_va = GL_TRUE;
54 puts("Testing user vertex arrays.");
58 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
60 piglit_require_gl_version(15);
62 glShadeModel(GL_FLAT);
63 glClearColor(0.2, 0.2, 0.2, 1.0);
66 static void test_large_vertex_count(float x1, float y1, float x2, float y2, int index)
68 unsigned tris = 100000;
69 float *v = (float*)malloc(sizeof(float) * 6 * tris);
70 unsigned i;
72 /* A large vertex count for DrawArrays */
73 for (i = 0; i < tris*6; i += 6) {
74 v[i+0] = x1;
75 v[i+1] = y1;
77 v[i+2] = x1;
78 v[i+3] = y2;
80 v[i+4] = x2;
81 v[i+5] = y1;
84 glVertexPointer(2, GL_FLOAT, 0, v);
85 glDrawArrays(GL_TRIANGLES, 0, tris*3);
87 free(v);
90 static GLuint vboVertexPointer(GLint size, GLenum type, GLsizei stride,
91 const GLvoid *buf, GLsizei bufSize, intptr_t bufOffset)
93 GLuint id;
94 if (user_va) {
95 glVertexPointer(size, type, stride, (char*)buf + bufOffset);
96 return 0;
98 glGenBuffers(1, &id);
99 glBindBuffer(GL_ARRAY_BUFFER, id);
100 glBufferData(GL_ARRAY_BUFFER, bufSize, buf, GL_STATIC_DRAW);
101 glVertexPointer(size, type, stride, (void*)bufOffset);
102 return id;
105 static GLuint vboColorPointer(GLint size, GLenum type, GLsizei stride,
106 const GLvoid *buf, GLsizei bufSize, intptr_t bufOffset)
108 GLuint id;
109 if (user_va) {
110 glColorPointer(size, type, stride, (char*)buf + bufOffset);
111 return 0;
113 glGenBuffers(1, &id);
114 glBindBuffer(GL_ARRAY_BUFFER, id);
115 glBufferData(GL_ARRAY_BUFFER, bufSize, buf, GL_STATIC_DRAW);
116 glColorPointer(size, type, stride, (void*)bufOffset);
117 return id;
120 static GLuint vboVertexColorPointer(GLint vSize, GLenum vType, GLint vStride, intptr_t vOffset,
121 GLint cSize, GLenum cType, GLint cStride, intptr_t cOffset,
122 const GLvoid *buf, GLsizei bufSize)
124 GLuint id;
125 if (user_va) {
126 glVertexPointer(vSize, vType, vStride, (char*)buf + vOffset);
127 glColorPointer(cSize, cType, cStride, (char*)buf + cOffset);
128 return 0;
130 glGenBuffers(1, &id);
131 glBindBuffer(GL_ARRAY_BUFFER, id);
132 glBufferData(GL_ARRAY_BUFFER, bufSize, buf, GL_STATIC_DRAW);
133 glVertexPointer(vSize, vType, vStride, (void*)vOffset);
134 glColorPointer(cSize, cType, cStride, (void*)cOffset);
135 return id;
138 static void test_ubyte_colors(float x1, float y1, float x2, float y2, int index)
140 float v[] = {
141 x1, y1,
142 x1, y2,
143 x2, y1
145 unsigned char c3[] = {
146 255, 0, 0,
147 255, 0, 0,
148 255, 0, 0,
150 unsigned char c4[] = {
151 255, 0, 0, 0,
152 255, 0, 0, 0,
153 255, 0, 0, 0,
155 unsigned char c3o1[] = {
157 255, 0, 0,
158 255, 0, 0,
159 255, 0, 0,
161 unsigned char c4o1[] = {
163 255, 0, 0, 0,
164 255, 0, 0, 0,
165 255, 0, 0, 0,
167 unsigned char c3o2[] = {
168 0, 0,
169 255, 0, 0,
170 255, 0, 0,
171 255, 0, 0,
173 unsigned char c4o2[] = {
174 0, 0,
175 255, 0, 0, 0,
176 255, 0, 0, 0,
177 255, 0, 0, 0,
179 unsigned char c3o3[] = {
180 0, 0, 0,
181 255, 0, 0,
182 255, 0, 0,
183 255, 0, 0,
185 unsigned char c4o3[] = {
186 0, 0, 0,
187 255, 0, 0, 0,
188 255, 0, 0, 0,
189 255, 0, 0, 0,
191 GLuint vbo;
193 glVertexPointer(2, GL_FLOAT, 0, v);
195 glEnableClientState(GL_COLOR_ARRAY);
196 switch (index) {
197 case 0: vbo = vboColorPointer(3, GL_UNSIGNED_BYTE, 3, c3, sizeof(c3), 0); break;
198 case 1: vbo = vboColorPointer(3, GL_UNSIGNED_BYTE, 4, c4, sizeof(c4), 0); break;
199 case 2: vbo = vboColorPointer(4, GL_UNSIGNED_BYTE, 4, c4, sizeof(c4), 0); break;
201 case 3: vbo = vboColorPointer(3, GL_UNSIGNED_BYTE, 3, c3o1, sizeof(c3o1), 1); break;
202 case 4: vbo = vboColorPointer(3, GL_UNSIGNED_BYTE, 4, c4o1, sizeof(c4o1), 1); break;
203 case 5: vbo = vboColorPointer(4, GL_UNSIGNED_BYTE, 4, c4o1, sizeof(c4o1), 1); break;
205 case 6: vbo = vboColorPointer(3, GL_UNSIGNED_BYTE, 3, c3o2, sizeof(c3o2), 2); break;
206 case 7: vbo = vboColorPointer(3, GL_UNSIGNED_BYTE, 4, c4o2, sizeof(c4o2), 2); break;
207 case 8: vbo = vboColorPointer(4, GL_UNSIGNED_BYTE, 4, c4o2, sizeof(c4o2), 2); break;
209 case 9: vbo = vboColorPointer(3, GL_UNSIGNED_BYTE, 3, c3o3, sizeof(c3o3), 3); break;
210 case 10:vbo = vboColorPointer(3, GL_UNSIGNED_BYTE, 4, c4o3, sizeof(c4o3), 3); break;
211 case 11:vbo = vboColorPointer(4, GL_UNSIGNED_BYTE, 4, c4o3, sizeof(c4o3), 3); break;
213 default:vbo= 0; assert(0); break;
216 glDrawArrays(GL_TRIANGLES, 0, 3);
218 glDisableClientState(GL_COLOR_ARRAY);
219 if (vbo)
220 glDeleteBuffers(1, &vbo);
223 static void test_short_vertices(float x1, float y1, float x2, float y2, int index)
225 short v2[] = {
226 x1, y1,
227 x1, y2,
228 x2, y1
230 short v3[] = {
231 x1, y1, 0,
232 x1, y2, 0,
233 x2, y1, 0
235 short v4[] = {
236 x1, y1, 0, 1,
237 x1, y2, 0, 1,
238 x2, y1, 0, 1
240 short v2o[] = {
242 x1, y1,
243 x1, y2,
244 x2, y1
246 short v3o[] = {
248 x1, y1, 0,
249 x1, y2, 0,
250 x2, y1, 0
252 short v4o[] = {
254 x1, y1, 0, 1,
255 x1, y2, 0, 1,
256 x2, y1, 0, 1
258 GLuint vbo;
260 switch (index) {
261 case 0: vbo = vboVertexPointer(2, GL_SHORT, 4, v2, sizeof(v2), 0); break;
263 case 1: vbo = vboVertexPointer(2, GL_SHORT, 6, v3, sizeof(v3), 0); break;
264 case 2: vbo = vboVertexPointer(3, GL_SHORT, 6, v3, sizeof(v3), 0); break;
266 case 3: vbo = vboVertexPointer(2, GL_SHORT, 8, v4, sizeof(v4), 0); break;
267 case 4: vbo = vboVertexPointer(3, GL_SHORT, 8, v4, sizeof(v4), 0); break;
268 case 5: vbo = vboVertexPointer(4, GL_SHORT, 8, v4, sizeof(v4), 0); break;
270 case 6: vbo = vboVertexPointer(2, GL_SHORT, 4, v2o, sizeof(v2o), 2); break;
272 case 7: vbo = vboVertexPointer(2, GL_SHORT, 6, v3o, sizeof(v3o), 2); break;
273 case 8: vbo = vboVertexPointer(3, GL_SHORT, 6, v3o, sizeof(v3o), 2); break;
275 case 9: vbo = vboVertexPointer(2, GL_SHORT, 8, v4o, sizeof(v4o), 2); break;
276 case 10:vbo = vboVertexPointer(3, GL_SHORT, 8, v4o, sizeof(v4o), 2); break;
277 case 11:vbo = vboVertexPointer(4, GL_SHORT, 8, v4o, sizeof(v4o), 2); break;
279 default:vbo = 0; assert(0); break;
282 glDrawArrays(GL_TRIANGLES, 0, 3);
284 if (vbo)
285 glDeleteBuffers(1, &vbo);
288 static void test_int_vertices(float x1, float y1, float x2, float y2, int index)
290 int v2[] = {
291 x1, y1,
292 x1, y2,
293 x2, y1
295 int v3[] = {
296 x1, y1, 0,
297 x1, y2, 0,
298 x2, y1, 0
300 int v4[] = {
301 x1, y1, 0, 1,
302 x1, y2, 0, 1,
303 x2, y1, 0, 1
305 int v2o[] = {
307 x1, y1,
308 x1, y2,
309 x2, y1
311 int v3o[] = {
313 x1, y1, 0,
314 x1, y2, 0,
315 x2, y1, 0
317 int v4o[] = {
319 x1, y1, 0, 1,
320 x1, y2, 0, 1,
321 x2, y1, 0, 1
323 GLuint vbo;
325 switch (index) {
326 case 0: vbo = vboVertexPointer(2, GL_INT, 8, v2, sizeof(v2), 0); break;
327 case 1: vbo = vboVertexPointer(3, GL_INT, 12, v3, sizeof(v3), 0); break;
328 case 2: vbo = vboVertexPointer(4, GL_INT, 16, v4, sizeof(v4), 0); break;
329 case 3: vbo = vboVertexPointer(2, GL_INT, 8, v2o, sizeof(v2o), 4); break;
330 case 4: vbo = vboVertexPointer(3, GL_INT, 12, v3o, sizeof(v3o), 4); break;
331 case 5: vbo = vboVertexPointer(4, GL_INT, 16, v4o, sizeof(v4o), 4); break;
332 default: vbo = 0; assert(0); break;
335 glDrawArrays(GL_TRIANGLES, 0, 3);
337 if (vbo)
338 glDeleteBuffers(1, &vbo);
341 static void test_double_vertices(float x1, float y1, float x2, float y2, int index)
343 double v2[] = {
344 x1, y1,
345 x1, y2,
346 x2, y1
348 double v3[] = {
349 x1, y1, 0,
350 x1, y2, 0,
351 x2, y1, 0
353 double v4[] = {
354 x1, y1, 0, 1,
355 x1, y2, 0, 1,
356 x2, y1, 0, 1
358 double v2o[] = {
360 x1, y1,
361 x1, y2,
362 x2, y1
364 double v3o[] = {
366 x1, y1, 0,
367 x1, y2, 0,
368 x2, y1, 0
370 double v4o[] = {
372 x1, y1, 0, 1,
373 x1, y2, 0, 1,
374 x2, y1, 0, 1
376 double v2s[] = {
377 0, 0,
378 x1, y1,
379 x1, y2,
380 x2, y1
382 double v3s[] = {
383 0, 0, 0,
384 x1, y1, 0,
385 x1, y2, 0,
386 x2, y1, 0
388 double v4s[] = {
389 0, 0, 0, 0,
390 x1, y1, 0, 1,
391 x1, y2, 0, 1,
392 x2, y1, 0, 1
394 GLuint vbo;
396 switch (index) {
397 case 0: vbo = vboVertexPointer(2, GL_DOUBLE, 16, v2, sizeof(v2), 0); break;
398 case 1: vbo = vboVertexPointer(3, GL_DOUBLE, 24, v3, sizeof(v3), 0); break;
399 case 2: vbo = vboVertexPointer(4, GL_DOUBLE, 32, v4, sizeof(v4), 0); break;
400 case 3: vbo = vboVertexPointer(2, GL_DOUBLE, 16, v2o, sizeof(v2o), 8); break;
401 case 4: vbo = vboVertexPointer(3, GL_DOUBLE, 24, v3o, sizeof(v3o), 8); break;
402 case 5: vbo = vboVertexPointer(4, GL_DOUBLE, 32, v4o, sizeof(v4o), 8); break;
403 case 6: vbo = vboVertexPointer(2, GL_DOUBLE, 16, v2s, sizeof(v2s), 0); break;
404 case 7: vbo = vboVertexPointer(3, GL_DOUBLE, 24, v3s, sizeof(v3s), 0); break;
405 case 8: vbo = vboVertexPointer(4, GL_DOUBLE, 32, v4s, sizeof(v4s), 0); break;
406 default: vbo = 0; assert(0); break;
409 if (index <= 5)
410 glDrawArrays(GL_TRIANGLES, 0, 3);
411 else
412 glDrawArrays(GL_TRIANGLES, 1, 3);
414 if (vbo)
415 glDeleteBuffers(1, &vbo);
418 static void test_interleaved_vertices(float x1, float y1, float x2, float y2, int index)
420 static const unsigned int offset[] = {4, 5, 6, 8};
422 struct vertex {
423 GLshort v[2];
424 GLubyte c[8];
425 } v[] = {
426 {{x1, y1}, {0}},
427 {{x1, y2}, {0}},
428 {{x2, y1}, {0}}
431 unsigned int i;
432 GLuint vbo;
434 /* Set color green */
435 for (i = 0; i < 3; ++i)
436 v[i].c[offset[index] - 3] = 0xff;
438 glEnableClientState(GL_COLOR_ARRAY);
439 vbo = vboVertexColorPointer(2, GL_SHORT, sizeof(struct vertex), 0,
440 3, GL_UNSIGNED_BYTE, sizeof(struct vertex), offset[index],
441 v, sizeof(v));
443 glDrawArrays(GL_TRIANGLES, 0, 3);
445 glDisableClientState(GL_COLOR_ARRAY);
446 if (vbo)
447 glDeleteBuffers(1, &vbo);
450 static void test_mixed_user_and_vbo_buffers(float x1, float y1, float x2, float y2, int index)
452 float v3[] = {
453 x1, y1, 0,
454 x1, y2, 0,
455 x2, y1, 0
457 float c3[] = {
458 0, 0, 1,
459 0, 0, 1,
460 0, 0, 1
462 GLuint vbo;
464 glEnableClientState(GL_COLOR_ARRAY);
466 if (!index) {
467 glColorPointer(3, GL_FLOAT, 0, c3);
468 vbo = vboVertexPointer(3, GL_FLOAT, 0, v3, sizeof(v3), 0);
469 } else {
470 glVertexPointer(3, GL_FLOAT, 0, v3);
471 vbo = vboColorPointer(3, GL_FLOAT, 0, c3, sizeof(c3), 0);
474 glDrawArrays(GL_TRIANGLES, 0, 3);
476 glDisableClientState(GL_COLOR_ARRAY);
477 if (vbo)
478 glDeleteBuffers(1, &vbo);
481 enum {
482 BOTH,
483 USER
486 struct test {
487 void (*test)(float x1, float y1, float x2, float y2, int index);
488 int index;
489 float expected_color[3];
490 int flag;
491 const char *name;
494 struct test tests[] = {
495 {test_ubyte_colors, 0, {1, 0, 0}, BOTH, "Ubyte colors - components: 3, stride: 3,"},
496 {test_ubyte_colors, 1, {1, 0, 0}, BOTH, "Ubyte colors - components: 3, stride: 4,"},
497 {test_ubyte_colors, 2, {1, 0, 0}, BOTH, "Ubyte colors - components: 4, stride: 4,"},
498 {test_ubyte_colors, 3, {1, 0, 0}, BOTH, "Ubyte colors - components: 3, stride: 3, offset: 1"},
499 {test_ubyte_colors, 4, {1, 0, 0}, BOTH, "Ubyte colors - components: 3, stride: 4, offset: 1"},
500 {test_ubyte_colors, 5, {1, 0, 0}, BOTH, "Ubyte colors - components: 4, stride: 4, offset: 1"},
501 {test_ubyte_colors, 6, {1, 0, 0}, BOTH, "Ubyte colors - components: 3, stride: 3, offset: 2"},
502 {test_ubyte_colors, 7, {1, 0, 0}, BOTH, "Ubyte colors - components: 3, stride: 4, offset: 2"},
503 {test_ubyte_colors, 8, {1, 0, 0}, BOTH, "Ubyte colors - components: 4, stride: 4, offset: 2"},
504 {test_ubyte_colors, 9, {1, 0, 0}, BOTH, "Ubyte colors - components: 3, stride: 3, offset: 3"},
505 {test_ubyte_colors, 10, {1, 0, 0}, BOTH, "Ubyte colors - components: 3, stride: 4, offset: 3"},
506 {test_ubyte_colors, 11, {1, 0, 0}, BOTH, "Ubyte colors - components: 4, stride: 4, offset: 3"},
508 {test_short_vertices, 0, {1, 1, 1}, BOTH, "Short vertices - components: 2, stride: 4,"},
509 {test_short_vertices, 1, {1, 1, 1}, BOTH, "Short vertices - components: 2, stride: 6,"},
510 {test_short_vertices, 2, {1, 1, 1}, BOTH, "Short vertices - components: 3, stride: 6,"},
511 {test_short_vertices, 3, {1, 1, 1}, BOTH, "Short vertices - components: 2, stride: 8,"},
512 {test_short_vertices, 4, {1, 1, 1}, BOTH, "Short vertices - components: 3, stride: 8,"},
513 {test_short_vertices, 5, {1, 1, 1}, BOTH, "Short vertices - components: 4, stride: 8,"},
514 {test_short_vertices, 6, {1, 1, 1}, BOTH, "Short vertices - components: 2, stride: 4, offset: 2"},
515 {test_short_vertices, 7, {1, 1, 1}, BOTH, "Short vertices - components: 2, stride: 6, offset: 2"},
516 {test_short_vertices, 8, {1, 1, 1}, BOTH, "Short vertices - components: 3, stride: 6, offset: 2"},
517 {test_short_vertices, 9, {1, 1, 1}, BOTH, "Short vertices - components: 2, stride: 8, offset: 2"},
518 {test_short_vertices, 10, {1, 1, 1}, BOTH, "Short vertices - components: 3, stride: 8, offset: 2"},
519 {test_short_vertices, 11, {1, 1, 1}, BOTH, "Short vertices - components: 4, stride: 8, offset: 2"},
521 {test_int_vertices, 0, {1, 1, 1}, BOTH, "Int vertices - components: 2, stride: 8"},
522 {test_int_vertices, 1, {1, 1, 1}, BOTH, "Int vertices - components: 3, stride: 12"},
523 {test_int_vertices, 2, {1, 1, 1}, BOTH, "Int vertices - components: 4, stride: 16"},
524 {test_int_vertices, 3, {1, 1, 1}, BOTH, "Int vertices - components: 2, stride: 8, offset: 4"},
525 {test_int_vertices, 4, {1, 1, 1}, BOTH, "Int vertices - components: 3, stride: 12, offset: 4"},
526 {test_int_vertices, 5, {1, 1, 1}, BOTH, "Int vertices - components: 4, stride: 16, offset: 4"},
528 {test_double_vertices, 0, {1, 1, 1}, BOTH, "Double vertices - components: 2, stride: 16"},
529 {test_double_vertices, 1, {1, 1, 1}, BOTH, "Double vertices - components: 3, stride: 24"},
530 {test_double_vertices, 2, {1, 1, 1}, BOTH, "Double vertices - components: 4, stride: 32"},
531 {test_double_vertices, 3, {1, 1, 1}, BOTH, "Double vertices - components: 2, stride: 16, offset: 8"},
532 {test_double_vertices, 4, {1, 1, 1}, BOTH, "Double vertices - components: 3, stride: 24, offset: 8"},
533 {test_double_vertices, 5, {1, 1, 1}, BOTH, "Double vertices - components: 4, stride: 32, offset: 8"},
534 {test_double_vertices, 6, {1, 1, 1}, BOTH, "Double vertices - components: 2, stride: 16, start: 1"},
535 {test_double_vertices, 7, {1, 1, 1}, BOTH, "Double vertices - components: 3, stride: 24, start: 1"},
536 {test_double_vertices, 8, {1, 1, 1}, BOTH, "Double vertices - components: 4, stride: 32, start: 1"},
538 {test_interleaved_vertices, 0, {0, 1, 0}, BOTH, "Interleaved VBO - gap: 0"},
539 {test_interleaved_vertices, 1, {0, 1, 0}, BOTH, "Interleaved VBO - gap: 1"},
540 {test_interleaved_vertices, 2, {0, 1, 0}, BOTH, "Interleaved VBO - gap: 2"},
541 {test_interleaved_vertices, 3, {0, 1, 0}, BOTH, "Interleaved VBO - gap: 4"},
543 {test_mixed_user_and_vbo_buffers, 0, {0, 0, 1}, BOTH, "Mixed buffers - 0: vbo, 1: user"},
544 {test_mixed_user_and_vbo_buffers, 1, {0, 0, 1}, BOTH, "Mixed buffers - 0: user, 1: vbo"},
546 {test_large_vertex_count, 0, {1, 1, 1}, USER, "Large vertex count"},
551 enum piglit_result
552 piglit_display(void)
554 GLboolean pass = GL_TRUE;
555 unsigned i;
556 float x = 0, y = 0;
558 glClear(GL_COLOR_BUFFER_BIT);
559 glEnableClientState(GL_VERTEX_ARRAY);
561 for (i = 0; tests[i].test; i++) {
562 if (!user_va && tests[i].flag == USER)
563 continue;
565 glBindBuffer(GL_ARRAY_BUFFER, 0);
567 printf("%s\n", tests[i].name);
568 tests[i].test(x, y, x+20, y+20, tests[i].index);
569 if (!piglit_check_gl_error(GL_NO_ERROR))
570 piglit_report_result(PIGLIT_FAIL);
571 pass = piglit_probe_pixel_rgb(x+5, y+5, tests[i].expected_color) && pass;
573 x += 20;
574 if (x > 300) {
575 x = 0;
576 y += 20;
580 glFinish();
581 piglit_present_results();
583 return pass ? PIGLIT_PASS : PIGLIT_FAIL;