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25 * \file createshaderprogram-attached-shaders.c
26 * Call glCreateShaderProgramEXT, verify that there are 0 attached shaders
28 * \author Ian Romanick <ian.d.romanick@intel.com>
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.supports_gl_compat_version
= 10;
36 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
38 PIGLIT_GL_TEST_CONFIG_END
40 static const char vs_text
[] =
41 "void main() { gl_Position = gl_Vertex; }";
51 piglit_init(int argc
, char **argv
)
53 GLboolean pass
= GL_TRUE
;
58 piglit_require_gl_version(20);
60 piglit_require_extension("GL_EXT_separate_shader_objects");
62 prog
= glCreateShaderProgramEXT(GL_VERTEX_SHADER
, vs_text
);
66 printf("Unexpected OpenGL error state 0x%04x for "
67 "glCreateShaderProgramEXT\n", err
);
72 glGetProgramiv(prog
, GL_ATTACHED_SHADERS
, &count
);
74 printf("Expected attached shader count of 0, got %d.\n", count
);
78 piglit_report_result(pass
? PIGLIT_PASS
: PIGLIT_FAIL
);