perf/pixel-rate: new pixel throughput microbenchmark
[piglit.git] / tests / shaders / createshaderprogram-attached-shaders.c
blob9cd6e72eff854c1ec1bbda1eac01d3e879d89987
1 /*
2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 /**
25 * \file createshaderprogram-attached-shaders.c
26 * Call glCreateShaderProgramEXT, verify that there are 0 attached shaders
28 * \author Ian Romanick <ian.d.romanick@intel.com>
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config.supports_gl_compat_version = 10;
36 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
38 PIGLIT_GL_TEST_CONFIG_END
40 static const char vs_text[] =
41 "void main() { gl_Position = gl_Vertex; }";
44 enum piglit_result
45 piglit_display(void)
47 return PIGLIT_FAIL;
50 void
51 piglit_init(int argc, char **argv)
53 GLboolean pass = GL_TRUE;
54 GLint count;
55 GLuint prog;
56 GLenum err;
58 piglit_require_gl_version(20);
60 piglit_require_extension("GL_EXT_separate_shader_objects");
62 prog = glCreateShaderProgramEXT(GL_VERTEX_SHADER, vs_text);
64 err = glGetError();
65 if (err != 0) {
66 printf("Unexpected OpenGL error state 0x%04x for "
67 "glCreateShaderProgramEXT\n", err);
68 pass = GL_FALSE;
71 count = -1;
72 glGetProgramiv(prog, GL_ATTACHED_SHADERS, &count);
73 if (count != 0) {
74 printf("Expected attached shader count of 0, got %d.\n", count);
75 pass = GL_FALSE;
78 piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);