perf/pixel-rate: new pixel throughput microbenchmark
[piglit.git] / tests / shaders / glsl-empty-vs-no-fs.c
blobfb77749e52ba0f07baca07e5b73e3d27263f5ca8
1 /*
2 * Copyright 2009 VMware, Inc.
3 * All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Authors:
26 * Alex Corscadden
27 * Vinson Lee
31 * Test an empty GLSL vertex shader without a fragment shader. The program
32 * may not link, but if it does, should not trigger a driver crash.
36 #include "piglit-util-gl.h"
38 PIGLIT_GL_TEST_CONFIG_BEGIN
40 config.supports_gl_compat_version = 10;
42 config.window_width = 250;
43 config.window_height = 250;
44 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
46 PIGLIT_GL_TEST_CONFIG_END
48 static const char *vs_source = "void main() {}";
50 enum piglit_result
51 piglit_display(void)
53 GLint vs;
54 GLint prog;
55 GLint linked;
56 int i;
58 for (i = 0; i < 32; i++) {
59 vs = glCreateShader(GL_VERTEX_SHADER);
60 glShaderSource(vs, 1, &vs_source, NULL);
61 glCompileShader(vs);
63 prog = glCreateProgram();
64 glAttachShader(prog, vs);
65 glLinkProgram(prog);
66 glGetProgramiv(prog, GL_LINK_STATUS, &linked);
67 if (linked) {
68 glUseProgram(prog);
71 glFlush();
73 glDeleteProgram(prog);
74 glDeleteShader(vs);
77 return PIGLIT_PASS;
80 void
81 piglit_init(int argc, char **argv)
83 piglit_require_gl_version(20);