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perf/pixel-rate: new pixel throughput microbenchmark
[piglit.git]
/
tests
/
shaders
/
glsl-fs-texture2drect.frag
blob
5cd7bb771163a88f0ee99296b6f98ec480156673
1
uniform sampler2DRect tex;
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void main()
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{
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gl_FragColor = texture2DRect(tex, gl_TexCoord[0].xy);
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}