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perf/pixel-rate: new pixel throughput microbenchmark
[piglit.git]
/
tests
/
shaders
/
glsl-fs-texturecube-bias.frag
blob
1251ac1192b43db508efb17a62d37648a159a0e3
1
uniform samplerCube tex;
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void main()
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{
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gl_FragColor = textureCube(tex, gl_TexCoord[0].xyz, 1.0);
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}