perf/pixel-rate: new pixel throughput microbenchmark
[piglit.git] / tests / shaders / glsl-fs-texturecube-bias.frag
blob1251ac1192b43db508efb17a62d37648a159a0e3
1 uniform samplerCube tex;
3 void main()
5         gl_FragColor = textureCube(tex, gl_TexCoord[0].xyz, 1.0);