perf/pixel-rate: new pixel throughput microbenchmark
[piglit.git] / tests / shaders / glsl-getactiveuniform-mvp.vert
blob6af316085c170290e6e51d73d0d01e984998a11b
1 /* Used with glsl-getactiveuniform-count.  Expect 2 active uniforms.
2  */
3 uniform vec4 color[4];
5 void main()
7         gl_Position = gl_ModelViewProjectionMatrixTranspose * gl_Vertex;
8         gl_FrontColor = color[1];