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perf/pixel-rate: new pixel throughput microbenchmark
[piglit.git]
/
tests
/
shaders
/
glsl-getactiveuniform-mvp.vert
blob
6af316085c170290e6e51d73d0d01e984998a11b
1
/* Used with glsl-getactiveuniform-count. Expect 2 active uniforms.
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*/
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uniform vec4 color[4];
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void main()
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{
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gl_Position = gl_ModelViewProjectionMatrixTranspose * gl_Vertex;
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gl_FrontColor = color[1];
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}