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HEAD
perf/pixel-rate: new pixel throughput microbenchmark
[piglit.git]
/
tests
/
shaders
/
glsl-tex.frag
blob
1c45fcaf9dd8cec95ad7e787839e1956fc416e92
1
uniform sampler2D sampler;
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void main()
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{
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gl_FragColor = texture2D(sampler, gl_TexCoord[0].xy);
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}