perf/pixel-rate: new pixel throughput microbenchmark
[piglit.git] / tests / shaders / glsl-tex.frag
blob1c45fcaf9dd8cec95ad7e787839e1956fc416e92
1 uniform sampler2D sampler;
3 void main()
5         gl_FragColor = texture2D(sampler, gl_TexCoord[0].xy);