perf/pixel-rate: new pixel throughput microbenchmark
[piglit.git] / tests / shaders / glsl-uniform-update.c
blob2bf1ae6b6638fd70c906e41168bc362d573dda82
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-uniform-update.c
30 * Tests that updates to uniforms between drawing calls get respected.
32 * Create a simple shader that passes through vertex data, and uses a uniform
33 * to set a color, and just updates that uniform between draw calls. This
34 * catches a bug found in the 965 driver in an app I was writing.
37 #include "piglit-util-gl.h"
39 PIGLIT_GL_TEST_CONFIG_BEGIN
41 config.supports_gl_compat_version = 10;
43 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
45 PIGLIT_GL_TEST_CONFIG_END
47 static int color_location;
48 static GLint prog;
50 enum piglit_result
51 piglit_display(void)
53 GLboolean pass = GL_TRUE;
55 static const float red[] = {1.0, 0.0, 0.0, 0.0};
56 static const float blue[] = {0.0, 1.0, 0.0, 0.0};
58 glClearColor(0.5, 0.5, 0.5, 0.5);
59 glClear(GL_COLOR_BUFFER_BIT);
61 glUniform4fv(color_location, 1, red);
62 piglit_draw_rect(20, 20, 20, 20);
64 glUniform4fv(color_location, 1, blue);
65 piglit_draw_rect(50, 20, 20, 20);
67 pass &= piglit_probe_pixel_rgb(30, 30, red);
68 pass &= piglit_probe_pixel_rgb(60, 30, blue);
70 piglit_present_results();
72 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
75 void
76 piglit_init(int argc, char **argv)
78 GLint vs, fs;
80 piglit_require_gl_version(20);
82 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
84 vs = piglit_compile_shader(GL_VERTEX_SHADER,
85 "shaders/glsl-mvp.vert");
86 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
87 "shaders/glsl-uniform-update.frag");
89 prog = piglit_link_simple_program(vs, fs);
91 glUseProgram(prog);
93 color_location = glGetUniformLocation(prog, "color");