perf/pixel-rate: new pixel throughput microbenchmark
[piglit.git] / tests / shaders / glsl-unused-varying.frag
blobabd90a12d04c2dcb03702913d0c8af8858f5f548
1 /* Note that we don't use the red varying */
2 varying vec4 green;
3 uniform int do_red;
5 void main()
7         if (do_red != 0)
8                 gl_FragColor = vec4(1,0,0,0);
9         else
10                 gl_FragColor = green;