perf/pixel-rate: new pixel throughput microbenchmark
[piglit.git] / tests / shaders / link-unresolved-function.c
blob33f4f55d06fd5bc2d76956351558295a7a36b7e4
1 /*
2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 /**
25 * \file link-unresolved-function.c
26 * Verify that linking fails when a function is undefined.
28 * \author Ian Romanick <ian.d.romanick@intel.com>
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config.supports_gl_compat_version = 10;
36 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
38 PIGLIT_GL_TEST_CONFIG_END
40 static const char bad_vs_text[] =
41 "vec4 my_ftransform(void);\n"
42 "void main() { gl_Position = my_ftransform(); }";
44 enum piglit_result
45 piglit_display(void)
47 return PIGLIT_FAIL;
50 void
51 piglit_init(int argc, char **argv)
53 GLint ok;
54 GLuint prog;
55 GLuint vs;
57 piglit_require_gl_version(20);
59 vs = piglit_compile_shader_text(GL_VERTEX_SHADER, bad_vs_text);
60 prog = glCreateProgram();
61 glAttachShader(prog, vs);
62 glLinkProgram(prog);
63 glDeleteShader(vs);
65 ok = piglit_link_check_status_quiet(prog);
66 if (ok) {
67 fprintf(stderr,
68 "Linking with unresolved symbol succeeded when it "
69 "should have failed.\n");
70 piglit_report_result(PIGLIT_FAIL);
73 piglit_report_result(PIGLIT_PASS);