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26 * Simple GL_EXT_separate_shader_objects rendering test
28 * \author Ian Romanick <ian.d.romanick@intel.com>
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.supports_gl_compat_version
= 10;
36 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
38 PIGLIT_GL_TEST_CONFIG_END
40 static const char vs_text
[] =
41 "void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; "
42 "gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0); }";
44 static const char good_fs_text
[] =
45 "void main() { gl_FragColor = gl_Color; }";
47 /* It is important that this shader *not* use gl_Color.
49 static const char bad_fs_text
[] =
50 "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }";
52 static GLuint prog
[3];
57 static const float green
[3] = { 0.0, 1.0, 0.0 };
58 static const float blue
[3] = { 0.0, 0.0, 1.0 };
59 enum piglit_result result
= PIGLIT_PASS
;
62 glClear(GL_COLOR_BUFFER_BIT
);
65 /* Bind the separately linked vertex shader and the separately linked
66 * fragment shader using the new interfaces. This should produce a
69 glUseShaderProgramEXT(GL_VERTEX_SHADER
, prog
[0]);
70 glUseShaderProgramEXT(GL_FRAGMENT_SHADER
, prog
[1]);
71 piglit_draw_rect(x
, 10, 10, 10);
72 if (!piglit_probe_pixel_rgb(x
+ 5, 15, green
))
77 /* Bind the vertex shader that is already linked with a fragment
78 * shader and the separately linked fragment shader using the new
79 * interfaces. This should produce a green box.
81 * If the linked optimized away the vertex shader writes to
82 * gl_FrontColor (because the fragment shader in prog[2] does not use
83 * it), this will produce incorrect results.
85 glUseProgram(prog
[2]);
86 glUseShaderProgramEXT(GL_FRAGMENT_SHADER
, prog
[1]);
87 piglit_draw_rect(x
, 10, 10, 10);
88 if (!piglit_probe_pixel_rgb(x
+ 5, 15, green
))
93 /* Unbind any program from the vertex shader stage so that fixed
94 * function is used. This should produce the same results as the
95 * vertex shader except that fixed-function outputs blue.
97 glUseShaderProgramEXT(GL_VERTEX_SHADER
, 0);
98 piglit_draw_rect(x
, 10, 10, 10);
99 if (!piglit_probe_pixel_rgb(x
+ 5, 15, blue
))
100 result
= PIGLIT_FAIL
;
102 if (!piglit_automatic
)
103 piglit_present_results();
109 piglit_init(int argc
, char **argv
)
114 piglit_require_gl_version(20);
116 piglit_require_extension("GL_EXT_separate_shader_objects");
118 glClearColor(0.3, 0.3, 0.3, 0.0);
120 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
122 vs
= piglit_compile_shader_text(GL_VERTEX_SHADER
, vs_text
);
123 fs
= piglit_compile_shader_text(GL_FRAGMENT_SHADER
, bad_fs_text
);
125 prog
[0] = piglit_link_simple_program(vs
, 0);
126 prog
[1] = glCreateShaderProgramEXT(GL_FRAGMENT_SHADER
, good_fs_text
);
127 prog
[2] = piglit_link_simple_program(vs
, fs
);