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25 * \file sso-user-varying-01.c
26 * Test separate shader objects with user-defined varyings.
28 * \author Ian Romanick <ian.d.romanick@intel.com>
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.supports_gl_compat_version
= 10;
36 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
38 PIGLIT_GL_TEST_CONFIG_END
40 static const char vs_text
[] =
41 "varying vec4 color;\n"
45 " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
46 " color = vec4(0.0, 1.0, 0.0, 1.0);\n"
50 static const char fs_text
[] =
51 "varying vec4 color;\n"
55 " gl_FragColor = color;\n"
64 enum piglit_result result
= PIGLIT_PASS
;
67 glClear(GL_COLOR_BUFFER_BIT
);
69 glUseShaderProgramEXT(GL_VERTEX_SHADER
, prog
[0]);
70 glUseShaderProgramEXT(GL_FRAGMENT_SHADER
, prog
[1]);
71 piglit_draw_rect(10, 10, 10, 10);
73 /* The result is undefined (and in particular we may find
74 * green since so many other tests happen to load our
75 * registers with green), but the GPU shouldn't hang.
76 * So we read the value, but don't test it for anything.
78 glReadPixels(15, 15, 1, 1, GL_RGBA
, GL_FLOAT
, junk
);
80 if (!piglit_automatic
)
81 piglit_present_results();
87 piglit_init(int argc
, char **argv
)
89 GLboolean try_to_render
;
93 piglit_require_gl_version(20);
95 piglit_require_extension("GL_EXT_separate_shader_objects");
97 glClearColor(0.3, 0.3, 0.3, 0.0);
98 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
100 vs
= piglit_compile_shader_text(GL_VERTEX_SHADER
, vs_text
);
101 fs
= piglit_compile_shader_text(GL_FRAGMENT_SHADER
, fs_text
);
103 prog
[0] = piglit_link_simple_program(vs
, 0);
104 prog
[1] = piglit_link_simple_program(0, fs
);
109 /* Don't try to render if either program failed to link, and linking
110 * had better succeed!
112 try_to_render
= piglit_link_check_status(prog
[0]);
113 try_to_render
= piglit_link_check_status(prog
[1])
117 piglit_report_result(PIGLIT_FAIL
);