13 gl_Position = gl_ModelViewProjectionMatrix * vertex;
14 gl_FrontColor = vec4(foo/10.0, bar, 1.0);
21 gl_FragColor = gl_Color;
25 vertex/float/3 foo/int/1 bar/int/2
32 clear color 0.0 0.0 0.0 0.0
34 draw arrays GL_TRIANGLES 0 3
35 relative probe rgba (0.3, 0.7) (0.5, 0.4, 0.7, 1.0)
36 relative probe rgba (0.1, 0.5) (0.7, 0.4, 0.5, 1.0)
37 relative probe rgba (0.1, 0.9) (0.5, 0.8, 0.9, 1.0)
38 relative probe rgba (0.5, 0.9) (0.3, 0.4, 0.9, 1.0)
39 relative probe rgba (0.7, 0.3) (0.0, 0.0, 0.0, 0.0)