glsl: test loop unroll with uint overflow
[piglit.git] / tests / spec / arb_clear_texture / depth-stencil.c
blob715f1be6a06185f578bf2af34a64dbaf82d94e96
1 /*
2 * Copyright (c) 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /** @file depth-stencil.c
26 * A test of using glClearTexSubImage to clear a depth-stencil
27 * texture.
30 #include "common.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config.supports_gl_compat_version = 13;
36 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
38 config.khr_no_error_support = PIGLIT_NO_ERRORS;
40 PIGLIT_GL_TEST_CONFIG_END
42 void
43 piglit_init(int argc, char **argv)
45 bool pass;
47 /* We can create depth/stencil textures if either:
48 * 1. We have GL 3.0 or later
49 * 2. We have GL_EXT_packed_depth_stencil and GL_ARB_depth_texture
51 if (piglit_get_gl_version() < 30
52 && !(piglit_is_extension_supported("GL_EXT_packed_depth_stencil") &&
53 piglit_is_extension_supported("GL_ARB_depth_texture"))) {
54 printf("OpenGL 3.0 or GL_EXT_packed_depth_stencil + "
55 "GL_ARB_depth_texture is required.\n");
56 piglit_report_result(PIGLIT_SKIP);
59 pass = test_format(GL_DEPTH24_STENCIL8_EXT,
60 GL_DEPTH_STENCIL_EXT,
61 GL_UNSIGNED_INT_24_8_EXT,
62 4);
64 piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
67 enum piglit_result
68 piglit_display(void)
70 /* unused */
71 return PIGLIT_FAIL;