2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 /** @file draw-range-elements-base-vertex.c
26 * Section 2.8.2(Vertex Arrays) From GL spec 3.2 core:
27 * glDrawRangeElementsBaseVertex was added.
29 * For DrawRangeElementsBaseVertex, the index values must lie between start
30 * and end inclusive, prior to adding the basevertex offset. Index values
31 * lying outside the range [start, end] are treated in the same way as
34 * It is an error for index values other than the primitive restart index
35 * to lie outside the range [start, end], but implementations are not
36 * required to check for this. Such indices will cause implementation-
39 * (0)-------(1) Set up indices for quad 1 and 3.
41 * (2)-------(3) Use a basevertex of 2 on quad 3
42 * | 2 | draw call to shift quad 3 to quad 4
44 * | 3 | End result quad 1 will be green and quad 2 blue.
45 * (6)-------(7) If index values are compared to start and end values
46 * | 4 | prior to adding basevertex quad 3 will be blue,
47 * (8)-------(9) while 4 will be green.
50 #include "piglit-util-gl.h"
52 PIGLIT_GL_TEST_CONFIG_BEGIN
54 config
.supports_gl_compat_version
= 10;
55 config
.supports_gl_core_version
= 31;
57 config
.window_width
= 200;
58 config
.window_height
= 200;
59 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
61 PIGLIT_GL_TEST_CONFIG_END
63 const char *vs_source
= {
67 " gl_Position = vec4(vertex.xy, 0, 1);\n"
71 const char *fs_source
= {
74 " gl_FragColor = vec4(0, 1, 0, 1);\n"
79 static GLuint vertexBuffer
;
80 static GLuint indexBuffer
;
82 /* sets of two (x,y) */
83 static GLfloat vertices
[] = {
95 static GLsizei vertices_size
= sizeof(vertices
);
97 static GLuint indices
[] = {
98 0, 1, 2, 1, 2, 3, /* Top Quad */
99 4, 5, 6, 5, 6, 7, /* Bot Quad */
101 static GLsizei indices_size
= sizeof(indices
);
104 piglit_init(int argc
, char **argv
)
109 if (piglit_get_gl_version() < 32) {
110 piglit_require_extension("GL_ARB_draw_elements_base_vertex");
111 piglit_require_GLSL_version(130);
115 program
= piglit_build_simple_program(vs_source
, fs_source
);
116 glUseProgram(program
);
118 /* Gen vertex array buffer */
119 glGenBuffers(1, &vertexBuffer
);
120 glBindBuffer(GL_ARRAY_BUFFER
, vertexBuffer
);
121 glBufferData(GL_ARRAY_BUFFER
, vertices_size
, vertices
, GL_STATIC_DRAW
);
123 /* Gen indices array buffer */
124 glGenBuffers(1, &indexBuffer
);
125 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER
, indexBuffer
);
126 glBufferData(GL_ELEMENT_ARRAY_BUFFER
, indices_size
,
127 indices
, GL_STATIC_DRAW
);
130 glGenVertexArrays(1, &vao
);
131 glBindVertexArray(vao
);
133 /* Retrieve indices from vs */
134 vertex_index
= glGetAttribLocation(program
, "vertex");
136 /* Enable vertex attrib array */
137 glBindBuffer(GL_ARRAY_BUFFER
, vertexBuffer
);
138 glEnableVertexAttribArray(vertex_index
);
139 glVertexAttribPointer(vertex_index
, 2, GL_FLOAT
, GL_FALSE
, 0, 0);
147 float green
[] = {0, 1, 0};
148 float blue
[] = {0, 0, 1};
150 glClearColor(blue
[0], blue
[1], blue
[2], 1.0);
151 glClear(GL_COLOR_BUFFER_BIT
);
153 glBindVertexArray(vao
);
154 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER
, indexBuffer
);
157 glDrawRangeElementsBaseVertex(GL_TRIANGLES
, 0, 3, 6, GL_UNSIGNED_INT
,
161 glDrawRangeElementsBaseVertex(GL_TRIANGLES
, 4, 7, 6, GL_UNSIGNED_INT
,
162 (GLvoid
*)(sizeof(GLuint
)*6), 2);
164 /* Check for test pass */
165 pass
= piglit_probe_pixel_rgb(100, 175, green
) && pass
;
166 pass
= piglit_probe_pixel_rgb(100, 125, blue
) && pass
;
167 pass
= piglit_probe_pixel_rgb(100, 75, blue
) && pass
;
168 pass
= piglit_probe_pixel_rgb(100, 25, green
) && pass
;
170 piglit_present_results();
172 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;