glsl-1.30: add more loop unroll tests
[piglit.git] / tests / spec / arb_es2_compatibility / arb_es2_compatibility-maxvectors.c
blob6f69c667bc26513f615911fa15256c95ed811703
1 /*
2 * Copyright © 2010 Intel Corporation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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21 * IN THE SOFTWARE.
24 /** @file arb_es2_compatibility-maxvectors.c
26 * Tests that MAX_*_VECTORS = MAX_*_COMPONENTS / 4.
29 #include "piglit-util-gl.h"
31 PIGLIT_GL_TEST_CONFIG_BEGIN
33 config.supports_gl_compat_version = 10;
35 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
37 PIGLIT_GL_TEST_CONFIG_END
39 enum piglit_result
40 piglit_display(void)
42 return PIGLIT_FAIL;
45 void
46 piglit_init(int argc, char **argv)
48 GLboolean pass = GL_TRUE;
49 GLint floats, vecs;
51 piglit_require_gl_version(20);
53 if (!piglit_is_extension_supported("GL_ARB_ES2_compatibility")) {
54 printf("Requires ARB_ES2_compatibility\n");
55 piglit_report_result(PIGLIT_SKIP);
58 glGetIntegerv(GL_MAX_VARYING_FLOATS, &floats);
59 glGetIntegerv(GL_MAX_VARYING_VECTORS, &vecs);
60 if (floats / 4 != vecs) {
61 printf("GL_MAX_VARYING_FLOATS / 4 != GL_MAX_VARYING_VECTORS "
62 "(%d, %d)\n", floats, vecs);
63 pass = GL_FALSE;
66 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &floats);
67 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &vecs);
68 if (floats / 4 != vecs) {
69 printf("GL_MAX_VERTEX_UNIFORM_COMPONENTS / 4 != "
70 "GL_MAX_VERTEX_UNIFORM_VECTORS "
71 "(%d, %d)\n", floats, vecs);
72 pass = GL_FALSE;
75 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &floats);
76 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &vecs);
77 if (floats / 4 != vecs) {
78 printf("GL_MAX_FRAGMENT_UNIFORM_COMPONENTS / 4 != "
79 "GL_MAX_FRAGMENT_UNIFORM_VECTORS "
80 "(%d, %d)\n", floats, vecs);
81 pass = GL_FALSE;
84 assert(!glGetError());
86 if (!pass)
87 piglit_report_result(PIGLIT_FAIL);
88 else
89 piglit_report_result(PIGLIT_PASS);