3 GL_ARB_fragment_layer_viewport
6 # If the geometry stage makes no static assignment to gl_Layer,
7 # the fragment stage will read zero.
9 # This test covers the case where there is no GS present at all.
14 in vec4 piglit_vertex;
18 gl_Position = piglit_vertex;
23 #extension GL_ARB_fragment_layer_viewport: require
28 gl_FragColor = vec4(0,1,0,0);
30 gl_FragColor = vec4(1,0,0,0);
34 clear color 0.0 0.0 0.0 0.0
37 probe all rgb 0.0 1.0 0.0