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25 * @file ignore-centroid-qualifier.cpp
27 * Tests that all 'in' variables in fragment shader are interpolated at sample
28 * positions when using per sample shading. Ignore the 'centroid' qualifier if
29 * used with 'in' variable.
32 #include "piglit-util-gl.h"
33 #include "piglit-fbo.h"
35 using namespace piglit_util_fbo
;
36 const int pattern_width
= 128; const int pattern_height
= 128;
38 PIGLIT_GL_TEST_CONFIG_BEGIN
39 config
.supports_gl_compat_version
= 21;
40 config
.supports_gl_core_version
= 31;
41 config
.window_width
= 2 * pattern_width
;
42 config
.window_height
= pattern_height
;
43 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
44 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
46 PIGLIT_GL_TEST_CONFIG_END
48 static Fbo multisampled_fbo
;
49 static int sample_pos_loc
, sample_id_loc
, num_samples
;
50 static int draw_prog_left
, draw_prog_right
, test_prog
;
56 bool result
= true, pass
= true;
58 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, multisampled_fbo
.handle
);
59 glClear(GL_COLOR_BUFFER_BIT
);
61 /* Draw test image in to left half of multisample fbo*/
62 glUseProgram(draw_prog_left
);
63 glViewport(0, 0, pattern_width
, pattern_height
);
64 glEnable(GL_SAMPLE_SHADING
);
65 glMinSampleShading(1.0);
66 piglit_draw_rect(-1, -1, 2, 2);
67 glDisable(GL_SAMPLE_SHADING
);
69 for(int i
= 0; i
< num_samples
; i
++) {
70 /* Draw reference image in to right half of multisample fbo */
71 glUseProgram(draw_prog_right
);
72 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, multisampled_fbo
.handle
);
73 glGetMultisamplefv(GL_SAMPLE_POSITION
, i
, pos
);
74 glUniform2fv(sample_pos_loc
, 1, pos
);
75 glEnable(GL_SCISSOR_TEST
);
76 glScissor(pattern_width
, 0, pattern_width
, pattern_height
);
77 glViewport(pattern_width
, 0, pattern_width
, pattern_height
);
78 glClear(GL_COLOR_BUFFER_BIT
);
79 piglit_draw_rect(-1, -1, 2, 2);
80 glDisable(GL_SCISSOR_TEST
);
82 /* Draw sample color from multisample texture in to winsys fbo */
83 glUseProgram(test_prog
);
84 glUniform1i(sample_id_loc
, i
);
85 glViewport(0, 0, 2 * pattern_width
, pattern_height
);
86 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, piglit_winsys_fbo
);
87 glClear(GL_COLOR_BUFFER_BIT
);
88 piglit_draw_rect(-1, -1, 2, 2);
90 result
= piglit_probe_rect_halves_equal_rgba(0, 0,
93 pass
= pass
&& result
;
94 printf("sample_id = %d, result = %s\n", i
,
95 result
? "pass" : "fail");
97 piglit_present_results();
98 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
102 print_usage_and_exit(char *prog_name
)
104 printf("Usage: %s <num_samples>\n", prog_name
);
105 piglit_report_result(PIGLIT_FAIL
);
109 piglit_init(int argc
, char**argv
)
112 print_usage_and_exit(argv
[0]);
114 /* 1st arg: num_samples */
116 num_samples
= strtol(argv
[1], &endptr
, 0);
117 if (endptr
!= argv
[1] + strlen(argv
[1]))
118 print_usage_and_exit(argv
[0]);
120 piglit_require_extension("GL_ARB_texture_multisample");
121 piglit_require_extension("GL_ARB_sample_shading");
122 piglit_require_GLSL_version(130);
124 /* Skip the test if num_samples > GL_MAX_SAMPLES */
126 glGetIntegerv(GL_MAX_SAMPLES
, &max_samples
);
127 if (num_samples
== 0 || num_samples
> max_samples
)
128 piglit_report_result(PIGLIT_SKIP
);
130 FboConfig
msConfig(num_samples
, piglit_width
, piglit_height
);
131 msConfig
.num_rb_attachments
= 0;
132 msConfig
.num_tex_attachments
= 1;
133 multisampled_fbo
.setup(msConfig
);
135 /* Reduced tolerance for stricter color matching */
136 piglit_set_tolerance_for_bits(16, 16, 16, 16);
137 draw_prog_left
= piglit_build_simple_program(
139 "#extension GL_ARB_sample_shading: require\n"
140 "in vec4 piglit_vertex;\n"
141 "centroid out vec2 test;\n"
143 " gl_Position = piglit_vertex;\n"
144 " test = piglit_vertex.xy;\n"
148 "#extension GL_ARB_sample_shading: require\n"
149 "centroid in vec2 test;\n"
150 "out vec4 fragcolor;\n"
152 " fragcolor = vec4(abs(test), 0, 1);\n"
155 draw_prog_right
= piglit_build_simple_program(
157 "uniform vec2 sample_pos;\n"
158 "in vec4 piglit_vertex;\n"
161 " gl_Position = piglit_vertex;\n"
162 " ref = piglit_vertex.xy;\n"
163 /* Add an offset to account for interplolation at
164 * sample position. pattern_width == pattern_height
165 * == 128, so the scaling factor between normalized
166 * device coordinates and pixels is 128/2 == 64.
168 " ref += (sample_pos - 0.5) / 64;\n"
173 "out vec4 fragcolor;\n"
175 " fragcolor = vec4(abs(ref), 0, 1);\n"
177 sample_pos_loc
= glGetUniformLocation(draw_prog_right
, "sample_pos");
179 test_prog
= piglit_build_simple_program(
181 "in vec4 piglit_vertex;\n"
183 " gl_Position = piglit_vertex;\n"
187 "#extension GL_ARB_texture_multisample: require\n"
188 "uniform int sample_id;\n"
189 "uniform sampler2DMS tex;\n"
190 "out vec4 fragcolor;\n"
192 " fragcolor = texelFetch(tex, ivec2(gl_FragCoord.xy),\n"
196 glUseProgram(test_prog
);
197 glUniform1i(glGetUniformLocation(test_prog
, "tex"), 0);
198 sample_id_loc
= glGetUniformLocation(test_prog
, "sample_id");