glsl: test loop unroll with uint overflow
[piglit.git] / tests / spec / arb_shader_objects / clear-with-deleted.c
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1 /* Copyright © 2011 Intel Corporation
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4 * copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation
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8 * Software is furnished to do so, subject to the following conditions:
10 * The above copyright notice and this permission notice (including the next
11 * paragraph) shall be included in all copies or substantial portions of the
12 * Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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20 * IN THE SOFTWARE.
23 #include "piglit-util-gl.h"
25 /**
26 * @file clear-with-deleted.c
28 * Tests that refcounting of deleted shader objects is correct across
29 * glClear(). This is similar to shaders/useprogram-refcount-1, but
30 * uses glClear() instead of glDrawPixels() and is a bit more thorough
31 * (makes sure it isn't deleted late, in addition to not being deleted
32 * early).
35 PIGLIT_GL_TEST_CONFIG_BEGIN
37 config.supports_gl_compat_version = 10;
39 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
41 config.khr_no_error_support = PIGLIT_NO_ERRORS;
43 PIGLIT_GL_TEST_CONFIG_END
45 static const char *vs_source =
46 "void main()\n"
47 "{"
48 " gl_Position = gl_Vertex;\n"
49 "}\n";
51 static const char *fs_source =
52 "void main()\n"
53 "{"
54 " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n"
55 "}\n";
57 enum piglit_result
58 piglit_display(void)
60 bool pass = true;
61 GLuint prog;
62 float green[] = {0.0, 1.0, 0.0, 0.0};
63 GLint status;
65 /* Initial buffer clear. */
66 glClearColor(1.0, 0.0, 0.0, 0.0);
67 glClear(GL_COLOR_BUFFER_BIT);
69 prog = piglit_build_simple_program(vs_source, fs_source);
71 glUseProgram(prog);
72 glDeleteProgram(prog);
74 /* Since the program is in use, it should be flagged for
75 * deletion but not deleted.
77 glGetProgramiv(prog, GL_DELETE_STATUS, &status);
78 if (!piglit_check_gl_error(0))
79 piglit_report_result(PIGLIT_FAIL);
80 if (status != GL_TRUE) {
81 fprintf(stderr,
82 "GL_DELETE_STATUS when deleted reported non-true %d\n",
83 status);
84 pass = false;
87 /* Sanity check: deleting didn't already unbind our shader program. */
88 piglit_draw_rect(-1, -1, 2, 2);
89 pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
90 green) && pass;
92 glClearColor(1.0, 0.0, 0.0, 0.0);
93 glClear(GL_COLOR_BUFFER_BIT);
95 /* The main test: Can we still draw after a clear with a
96 * delete program?
98 piglit_draw_rect(-1, -1, 2, 2);
99 pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
100 green) && pass;
102 /* The program should still report being deleted. */
103 glGetProgramiv(prog, GL_DELETE_STATUS, &status);
104 if (!piglit_check_gl_error(0))
105 piglit_report_result(PIGLIT_FAIL);
106 if (status != GL_TRUE) {
107 fprintf(stderr,
108 "GL_DELETE_STATUS after a clear reported non-true %d\n",
109 status);
110 pass = false;
113 /* Now, disable the program and it should be finally deleted. */
114 glUseProgram(0);
116 if (!piglit_khr_no_error) {
117 glGetProgramiv(prog, GL_DELETE_STATUS, &status);
118 pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
121 piglit_present_results();
123 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
126 void
127 piglit_init(int argc, char **argv)
129 piglit_require_vertex_shader();
130 piglit_require_fragment_shader();