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glsl: test loop unroll with uint overflow
[piglit.git]
/
tests
/
spec
/
arb_shader_storage_buffer_object
/
compiler
/
buffer-memory-qualifiers.vert
blob
414ed965f9dacd970971d4b89f864be063a3e591
1
// [config]
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// expect_result: pass
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// glsl_version: 3.30
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// require_extensions: GL_ARB_shader_storage_buffer_object
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// [end config]
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#version 330
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#extension GL_ARB_shader_storage_buffer_object: require
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coherent restrict volatile buffer Buffer {
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vec4 foo;
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} buf;
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vec4 foo(void) { return buf.foo; }