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glsl: test loop unroll with uint overflow
[piglit.git]
/
tests
/
spec
/
arb_shading_language_420pack
/
compiler
/
illegal-aggregate-initializer-struct-struct-to-bool.frag
blob
739835d1bea7b679f5a9c0902f4e7004e3e93a18
1
/* [config]
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* expect_result: fail
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* glsl_version: 1.30
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* require_extensions: GL_ARB_shading_language_420pack
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* [end config]
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*/
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#version 130
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#extension GL_ARB_shading_language_420pack: enable
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struct s { float f; };
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void main() {
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// Illegal since e.b is struct s, but bool given as initializer
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struct {
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float a;
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s b;
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} e = { 1.2, true };
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gl_FragColor = vec4(1.0);
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}