glsl-1.30: add more loop unroll tests
[piglit.git] / tests / spec / arb_shading_language_420pack / compiler / utf8.frag
blob63fb485b6d54b73de5eb86dcb9b554e1db5c6d91
1 /* [config]
2  * expect_result: pass
3  * glsl_version: 1.30
4  * require_extensions: GL_ARB_shading_language_420pack
5  * [end config]
6  */
8 /*
9  * The ARB_shading_language_420pack says:
10  *
11  *    "* Change from ASCII to UTF-8 for the language character set and also
12  *       allow any characters inside comments."
13  */
14 #version 130
15 #extension GL_ARB_shading_language_420pack: enable
17 /* Testing UTF-8 characters in comments:
18  *
19  *      § ¢ £ ® © ± ¹ ² ³ ·
20  *      à á â ã ä å
21  *      æ ç
22  *      è é ê ë
23  *      ì í î ï
24  *      ð ñ
25  *      ò ó ô õ ö
26  *      ù ú û ü
27  */
29 uniform vec4 foo;
31 void main() {
32         gl_FragColor = foo;