3 GL_ARB_shading_language_include
6 /test path/to/test_include.shader
15 vec4 scale = vec4(0.5);
16 vec4 bias = vec4(0.1);
18 a.v4 = vec4(0.25, 0.5, 0.75, 1.0);
20 gl_FragColor = a.v4 * scale + bias;
24 #extension GL_ARB_shading_language_include: enable
26 #include "/test path/to/test_include.shader"
31 relative probe rgba (0.5, 0.5) (0.225, 0.35, 0.475, 0.6)