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glsl: test loop unroll with uint overflow
[piglit.git]
/
tests
/
spec
/
arb_tessellation_shader
/
compiler
/
custom-out-length-2.tesc
blob
c13b1769fbbf4409258ff20d2f0e6a510d02e0d3
1
// [config]
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// expect_result: pass
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// glsl_version: 1.50
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// require_extensions: GL_ARB_tessellation_shader
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// [end config]
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#version 150
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#extension GL_ARB_tessellation_shader: require
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out float xs[];
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layout(vertices = 3) out;
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/* xs is sized by the preceding output layout declaration */
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int test[(xs.length() == 3) ? 1 : -1];