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glsl: test loop unroll with uint overflow
[piglit.git]
/
tests
/
spec
/
arb_tessellation_shader
/
compiler
/
gl_out-length.tesc
blob
bb56d243711e8ee97a373706e03d5017247b58bc
1
// [config]
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// expect_result: pass
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// glsl_version: 1.50
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// require_extensions: GL_ARB_tessellation_shader
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// [end config]
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#version 150
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#extension GL_ARB_tessellation_shader: require
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layout(vertices = 3) out;
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/* gl_out is sized by the preceding output layout declaration */
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int test[(gl_out.length() == 3) ? 1 : -1];