3 GL_ARB_texture_rectangle
6 varying vec4 texcoords;
10 gl_Position = gl_Vertex;
11 texcoords = gl_Vertex + 1.0;
15 varying vec4 texcoords;
16 uniform sampler2DRectShadow tex;
20 gl_FragColor = shadow2DRectProj(tex, vec4(texcoords.xyy * vec3(31.0, 31.0, 1.0), 2.0));
25 texture shadowRect 0 (32, 32)
27 relative probe rgba (0.0, 0.1) (1.0, 1.0, 1.0, 1.0)
28 relative probe rgba (0.0, 1.0) (1.0, 1.0, 1.0, 1.0)
29 relative probe rgba (0.9, 1.0) (1.0, 1.0, 1.0, 1.0)
31 relative probe rgba (0.1, 0.0) (0.0, 0.0, 0.0, 1.0)
32 relative probe rgba (1.0, 0.0) (0.0, 0.0, 0.0, 1.0)
33 relative probe rgba (1.0, 0.9) (0.0, 0.0, 0.0, 1.0)