ovr_multiview: add some basic glsl tests
[piglit.git] / tests / spec / arb_transform_feedback2 / cannot-bind-when-active.c
blob5fa2d80621e92fa9a7eca6d593b1ba3cddfed00f
1 /*
2 * Copyright © 2012 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * \file cannot-bind-when-active.c
27 * The ARB_transform_feedback2 spec says:
29 * "The error INVALID_OPERATION is generated by BindTransformFeedback if
30 * the transform feedback operation is active on the currently bound
31 * transform feedback object, and that operation is not paused (as
32 * described below)."
35 #include "piglit-util-gl.h"
37 PIGLIT_GL_TEST_CONFIG_BEGIN
39 config.supports_gl_compat_version = 10;
40 config.window_visual = PIGLIT_GL_VISUAL_RGB;
41 config.khr_no_error_support = PIGLIT_NO_ERRORS;
43 PIGLIT_GL_TEST_CONFIG_END
45 enum piglit_result
46 piglit_display(void)
48 return PIGLIT_FAIL;
51 static const char vstext[] =
52 "varying vec4 x; void main() { gl_Position = vec4(0); x = vec4(0); }";
54 void piglit_init(int argc, char **argv)
56 GLuint ids[2];
57 GLuint prog;
58 GLuint vs;
59 GLuint buf;
60 bool pass = true;
61 static const char *varyings[] = {"x"};
63 piglit_require_vertex_shader();
64 piglit_require_transform_feedback();
65 piglit_require_extension("GL_ARB_transform_feedback2");
67 /* This is all just the boot-strap work for the test.
69 glGenBuffers(1, &buf);
70 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf);
71 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1024, NULL, GL_STREAM_READ);
73 vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
74 prog = glCreateProgram();
75 glAttachShader(prog, vs);
77 glTransformFeedbackVaryings(prog, 1, varyings,
78 GL_INTERLEAVED_ATTRIBS);
79 glLinkProgram(prog);
80 if (!piglit_link_check_status(prog)) {
81 pass = false;
82 goto done;
85 glUseProgram(prog);
87 glGenTransformFeedbacks(2, ids);
89 glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[0]);
90 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
92 glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[1]);
93 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
95 glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
97 /* Bind the first object and make it active. Try to bind the other
98 * object. This should fail.
100 glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[0]);
101 glBeginTransformFeedback(GL_TRIANGLES);
103 pass = piglit_check_gl_error(0) && pass;
105 if (!piglit_khr_no_error) {
106 glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[1]);
107 pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
110 /* Make the transform feedback object inactive by calling
111 * EndTransformFeedback. Then try (again) to bind the other object.
112 * This should just work.
114 glEndTransformFeedback();
115 glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[1]);
116 pass = piglit_check_gl_error(0) && pass;
118 /* Make the second object active, and pause it. Try rebinding the
119 * first object. This should also just work.
121 glBeginTransformFeedback(GL_TRIANGLES);
122 glPauseTransformFeedback();
124 glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[0]);
125 pass = piglit_check_gl_error(0) && pass;
127 /* Rebind the second object, and resume it. This will make it active.
128 * Re-rebind the first object. This should fail.
130 glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[1]);
131 pass = piglit_check_gl_error(0) && pass;
133 glResumeTransformFeedback();
134 pass = piglit_check_gl_error(0) && pass;
136 if (!piglit_khr_no_error) {
137 glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, ids[0]);
138 pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
141 /* Make the second object non-active, and restore the default object.
142 * This should work.
144 glEndTransformFeedback();
145 glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
146 pass = piglit_check_gl_error(0) && pass;
148 done:
149 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
150 glDeleteBuffers(1, &buf);
152 glDeleteTransformFeedbacks(2, ids);
154 glUseProgram(0);
155 glDeleteShader(vs);
156 glDeleteProgram(prog);
158 piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);