ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git] / tests / spec / arb_vertex_program / instructions / lit_x_lt_0.shader_test
blobda4dd04df4dd61b9105c8a1b7fc4ebb3d1fa737d
1 [require]
2 GL >= 1.3
3 ARB_vertex_program
5 [vertex program]
6 !!ARBvp1.0
7 PARAM values = {-0.5, 0.0, 0.0, 0.0};
8 MOV result.position, vertex.position;
9 LIT result.color, values;
10 END
12 [test]
13 ortho -4 4 -4 4
14 draw rect -0.25 -0.25 0.5 0.5
15 # 1, values.x, 0, 1
16 relative probe rgba (0.5, 0.5) (1.0, 0.0, 0.0, 1.0)