ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git] / tests / spec / arb_vertex_program / instructions / swz_src_and_constants.shader_test
blob6ac11a2cebb0c30901b01d8cac929ecf92bf1f30
1 [require]
2 GL >= 1.3
3 ARB_vertex_program
5 [vertex program]
6 !!ARBvp1.0
7 PARAM p = program.local[1];
8 MOV result.position, vertex.position;
9 SWZ result.color, p, 1,x,z,0;
10 END
12 [test]
13 ortho -4 4 -4 4
14 parameter local_vp 1 (0.5, 0.25, 0.9, 0.5)
15 draw rect -0.25 -0.25 0.5 0.5
16 relative probe rgba (0.5, 0.5) (1.0, 0.5, 0.9, 0.0)