ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git] / tests / spec / ati_fragment_shader / render-constants.c
blobc5ee2c8d836560c3214ea918c3e94814c0b9d7c0
1 /*
2 * Copyright © 2017 Miklós Máté
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * Tests rendering with GL_ATI_fragment_shader:
26 * - using local and global constants
27 * - updating global constants
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config.supports_gl_compat_version = 10;
35 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
37 PIGLIT_GL_TEST_CONFIG_END
39 static const float color1[] = {0.4, 0.2, 0.6};
40 static const float color2[] = {0.7, 0.2, 0.3};
41 static const float color3[] = {0.1, 0.7, 0.2};
42 static const float color4[] = {0.8, 0.1, 0.7};
44 static float result1p3[] = {0.0, 0.0, 0.0};
45 static float result2p3[] = {0.0, 0.0, 0.0};
46 static float result4p3[] = {0.0, 0.0, 0.0};
48 static const unsigned s_local = 42;
49 static const unsigned s_global = 13;
51 enum piglit_result
52 piglit_display(void)
54 bool pass = true;
56 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
58 glClearColor(1.0, 0.0, 0.0, 1.0);
59 glClear(GL_COLOR_BUFFER_BIT);
61 glEnable(GL_FRAGMENT_SHADER_ATI);
62 glSetFragmentShaderConstantATI(GL_CON_7_ATI, color2);
63 glSetFragmentShaderConstantATI(GL_CON_4_ATI, color3);
64 glBindFragmentShaderATI(s_global);
65 piglit_draw_rect(0, 0, piglit_width / 4, piglit_height); /* 2+3 */
66 glBindFragmentShaderATI(s_local);
67 piglit_draw_rect(piglit_width / 4, 0,
68 piglit_width / 4, piglit_height); /* 1+3 */
69 glBindFragmentShaderATI(s_global);
70 glSetFragmentShaderConstantATI(GL_CON_7_ATI, color4);
71 piglit_draw_rect(2 * piglit_width / 4, 0,
72 piglit_width / 4, piglit_height); /* 4+3 */
73 glBindFragmentShaderATI(s_local);
74 piglit_draw_rect(3 * piglit_width / 4, 0,
75 piglit_width / 4, piglit_height); /*1+3 */
76 glDisable(GL_FRAGMENT_SHADER_ATI);
78 pass = pass && piglit_probe_rect_rgb(0, 0,
79 piglit_width / 4,
80 piglit_height, result2p3);
81 pass = pass && piglit_probe_rect_rgb(piglit_width / 4, 0,
82 piglit_width / 4,
83 piglit_height, result1p3);
84 pass = pass && piglit_probe_rect_rgb(2 * piglit_width / 4, 0,
85 piglit_width / 4,
86 piglit_height, result4p3);
87 pass = pass && piglit_probe_rect_rgb(3 * piglit_width / 4, 0,
88 piglit_width / 4,
89 piglit_height, result1p3);
91 piglit_present_results();
93 pass &= piglit_check_gl_error(GL_NO_ERROR);
95 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
98 void
99 piglit_init(int argc, char **argv)
101 unsigned u;
103 piglit_require_extension("GL_ATI_fragment_shader");
105 /* create identical shaders, but one of them has a local constant */
107 glBindFragmentShaderATI(s_global);
108 glBeginFragmentShaderATI();
109 glColorFragmentOp2ATI(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
110 GL_CON_7_ATI, GL_NONE, GL_NONE,
111 GL_CON_4_ATI, GL_NONE, GL_NONE);
112 glEndFragmentShaderATI();
114 glBindFragmentShaderATI(s_local);
115 glBeginFragmentShaderATI();
116 glColorFragmentOp2ATI(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
117 GL_CON_7_ATI, GL_NONE, GL_NONE,
118 GL_CON_4_ATI, GL_NONE, GL_NONE);
119 glSetFragmentShaderConstantATI(GL_CON_7_ATI, color1);
120 glEndFragmentShaderATI();
122 /* compute the expected results */
124 for (u=0; u<3; u++) {
125 result1p3[u] = color1[u]+color3[u];
126 result2p3[u] = color2[u]+color3[u];
127 result4p3[u] = color4[u]+color3[u];
130 if (!piglit_check_gl_error(GL_NO_ERROR))
131 piglit_report_result(PIGLIT_FAIL);