2 * Copyright © 2017 Miklós Máté
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * Tests rendering with GL_ATI_fragment_shader: enable, disable,
26 * default fragment shader.
29 #include "piglit-util-gl.h"
31 PIGLIT_GL_TEST_CONFIG_BEGIN
33 config
.supports_gl_compat_version
= 10;
34 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
36 PIGLIT_GL_TEST_CONFIG_END
38 static const float color
[] = {0.2, 0.3, 0.8};
39 static const float texcoord
[] = {0.2, 0.7, 0.4};
46 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
48 glClearColor(1.0, 0.0, 0.0, 1.0);
49 glClear(GL_COLOR_BUFFER_BIT
);
52 glTexCoord3fv(texcoord
);
54 glDisable(GL_FRAGMENT_SHADER_ATI
);
55 piglit_draw_rect(0, 0, piglit_width
/ 4, piglit_height
);
56 glEnable(GL_FRAGMENT_SHADER_ATI
);
57 piglit_draw_rect(piglit_width
/ 4, 0, piglit_width
/ 4, piglit_height
);
58 glDisable(GL_FRAGMENT_SHADER_ATI
);
59 piglit_draw_rect(2 * piglit_width
/ 4, 0,
60 piglit_width
/ 4, piglit_height
);
61 glEnable(GL_FRAGMENT_SHADER_ATI
);
62 piglit_draw_rect(3 * piglit_width
/ 4, 0,
63 piglit_width
/ 4, piglit_height
);
65 pass
= pass
&& piglit_probe_rect_rgb(0, 0,
67 piglit_height
, color
);
68 pass
= pass
&& piglit_probe_rect_rgb(piglit_width
/ 4, 0,
70 piglit_height
, texcoord
);
71 pass
= pass
&& piglit_probe_rect_rgb(2 * piglit_width
/ 4, 0,
73 piglit_height
, color
);
74 pass
= pass
&& piglit_probe_rect_rgb(3 * piglit_width
/ 4, 0,
76 piglit_height
, texcoord
);
78 piglit_present_results();
80 pass
&= piglit_check_gl_error(GL_NO_ERROR
);
82 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
86 piglit_init(int argc
, char **argv
)
88 piglit_require_extension("GL_ATI_fragment_shader");
90 /* create a default shader that does something different than
93 glBeginFragmentShaderATI();
94 glPassTexCoordATI(GL_REG_1_ATI
, GL_TEXTURE0_ARB
, GL_SWIZZLE_STR_ATI
);
95 glColorFragmentOp1ATI(GL_MOV_ATI
, GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
96 GL_REG_1_ATI
, GL_NONE
, GL_NONE
);
97 glEndFragmentShaderATI();
99 if (!piglit_check_gl_error(GL_NO_ERROR
))
100 piglit_report_result(PIGLIT_FAIL
);