glsl: test loop unroll with uint overflow
[piglit.git] / tests / spec / ati_fragment_shader / render-default.c
blobe760e065da2dc381774f9837a465e1a985b3128a
1 /*
2 * Copyright © 2017 Miklós Máté
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * Tests rendering with GL_ATI_fragment_shader: enable, disable,
26 * default fragment shader.
29 #include "piglit-util-gl.h"
31 PIGLIT_GL_TEST_CONFIG_BEGIN
33 config.supports_gl_compat_version = 10;
34 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
36 PIGLIT_GL_TEST_CONFIG_END
38 static const float color[] = {0.2, 0.3, 0.8};
39 static const float texcoord[] = {0.2, 0.7, 0.4};
41 enum piglit_result
42 piglit_display(void)
44 bool pass = true;
46 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
48 glClearColor(1.0, 0.0, 0.0, 1.0);
49 glClear(GL_COLOR_BUFFER_BIT);
51 glColor3fv(color);
52 glTexCoord3fv(texcoord);
54 glDisable(GL_FRAGMENT_SHADER_ATI);
55 piglit_draw_rect(0, 0, piglit_width / 4, piglit_height);
56 glEnable(GL_FRAGMENT_SHADER_ATI);
57 piglit_draw_rect(piglit_width / 4, 0, piglit_width / 4, piglit_height);
58 glDisable(GL_FRAGMENT_SHADER_ATI);
59 piglit_draw_rect(2 * piglit_width / 4, 0,
60 piglit_width / 4, piglit_height);
61 glEnable(GL_FRAGMENT_SHADER_ATI);
62 piglit_draw_rect(3 * piglit_width / 4, 0,
63 piglit_width / 4, piglit_height);
65 pass = pass && piglit_probe_rect_rgb(0, 0,
66 piglit_width / 4,
67 piglit_height, color);
68 pass = pass && piglit_probe_rect_rgb(piglit_width / 4, 0,
69 piglit_width / 4,
70 piglit_height, texcoord);
71 pass = pass && piglit_probe_rect_rgb(2 * piglit_width / 4, 0,
72 piglit_width / 4,
73 piglit_height, color);
74 pass = pass && piglit_probe_rect_rgb(3 * piglit_width / 4, 0,
75 piglit_width / 4,
76 piglit_height, texcoord);
78 piglit_present_results();
80 pass &= piglit_check_gl_error(GL_NO_ERROR);
82 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
85 void
86 piglit_init(int argc, char **argv)
88 piglit_require_extension("GL_ATI_fragment_shader");
90 /* create a default shader that does something different than
91 * fixed-function
93 glBeginFragmentShaderATI();
94 glPassTexCoordATI(GL_REG_1_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
95 glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
96 GL_REG_1_ATI, GL_NONE, GL_NONE);
97 glEndFragmentShaderATI();
99 if (!piglit_check_gl_error(GL_NO_ERROR))
100 piglit_report_result(PIGLIT_FAIL);