ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git] / tests / spec / ext_framebuffer_multisample / alpha-blending.c
blob4d5ed27a64e7e27825f235d6e1a5967b199b9c4b
1 /*
2 * Copyright © 2012 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /** \file alpha-blending.c
26 * This test checks for Mesa bug 53077 (Output error with msaa when
27 * both of framebuffer and source color's alpha are not 1). The test
28 * operates by drawing a partially transparent non-square rectangle to
29 * a multisampled buffer (using a triangle fan) and then blitting the
30 * result to the screen. If the bug is present, artifacts will appear
31 * along the rectangle diagonal due to alpha blending being performed
32 * incorrectly while drawing the first triangle of the fan.
34 * See also https://bugs.freedesktop.org/show_bug.cgi?id=53077
36 * Note: when fast color clears are implemented for MSAA buffers, it's
37 * possible that they will cover up this bug. To avoid that, the test
38 * can be supplied a command-line option of "slow_cc", which causes it
39 * to use a clear color that cannot be fast cleared.
42 #include "piglit-util-gl.h"
44 GLuint framebuffer, renderbuffer;
45 #define WIDTH 300
46 #define HEIGHT 350
47 int numSamples;
48 static bool slow_color_clear = false;
50 PIGLIT_GL_TEST_CONFIG_BEGIN
52 config.supports_gl_compat_version = 10;
54 config.window_width = WIDTH;
55 config.window_height = HEIGHT;
56 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
57 config.khr_no_error_support = PIGLIT_NO_ERRORS;
58 slow_color_clear = PIGLIT_STRIP_ARG("slow_cc");
60 PIGLIT_GL_TEST_CONFIG_END
62 void
63 piglit_init(int argc, char **argv)
65 glGetIntegerv(GL_MAX_SAMPLES_EXT, &numSamples);
67 glGenFramebuffersEXT(1, &framebuffer);
68 glGenRenderbuffersEXT(1, &renderbuffer);
69 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer);
70 glBindRenderbufferEXT(GL_RENDERBUFFER, renderbuffer);
71 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, numSamples, GL_RGBA, WIDTH, HEIGHT);
72 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
73 glEnable (GL_MULTISAMPLE);
76 enum piglit_result
77 piglit_display()
79 GLenum src_factor, dst_factor;
80 float expected_color[] = { 0.0, 0.7, 0.0, 0.79 };
81 int x0 = 140;
82 int x1 = 220;
83 int y0 = 55;
84 int y1 = 165;
85 bool pass = true;
86 float vertex_data[][2] = {
87 { ((float) x0)/WIDTH * 2.0 - 1.0, ((float) y0)/HEIGHT * 2.0 - 1.0 },
88 { ((float) x1)/WIDTH * 2.0 - 1.0, ((float) y0)/HEIGHT * 2.0 - 1.0 },
89 { ((float) x1)/WIDTH * 2.0 - 1.0, ((float) y1)/HEIGHT * 2.0 - 1.0 },
90 { ((float) x0)/WIDTH * 2.0 - 1.0, ((float) y1)/HEIGHT * 2.0 - 1.0 },
93 glBindFramebufferEXT(GL_FRAMEBUFFER,framebuffer);
95 if (slow_color_clear) {
96 glColor4f (0.0, 1.0, 0.5, 0.7);
97 glClearColor(0.0, 0.0, 0.5, 1.0);
98 expected_color[2] = 0.5;
99 } else {
100 glColor4f (0.0, 1.0, 0.0, 0.7);
101 glClearColor(0.0, 0.0, 0.0, 1.0);
103 glClear(GL_COLOR_BUFFER_BIT);
105 glEnable(GL_BLEND);
106 src_factor = GL_SRC_ALPHA;
107 dst_factor = GL_ONE_MINUS_SRC_ALPHA;
108 glBlendFunc (src_factor, dst_factor);
109 glVertexPointer(2, GL_FLOAT, 0, vertex_data);
110 glEnableClientState(GL_VERTEX_ARRAY);
111 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
113 glBindFramebufferEXT(GL_READ_FRAMEBUFFER, framebuffer);
114 glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
115 glBlitFramebuffer(0, 0, WIDTH, HEIGHT, 0, 0, WIDTH, HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
116 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
118 pass = piglit_probe_rect_rgba(x0, y0, x1 - x0, y1 - y0, expected_color)
119 && pass;
121 piglit_present_results();
123 return pass ? PIGLIT_PASS : PIGLIT_FAIL;