glsl-1.30: add more loop unroll tests
[piglit.git] / tests / spec / ext_polygon_offset_clamp / dlist.c
blob86862166712b98cb4c236f953a224c43dea24597
1 /*
2 * Copyright (C) 2015 Ilia Mirkin
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * \file dlist.c
27 * Test that glPolygonOffsetClampEXT works inside of a call list. See
28 * draw.c for testing technique comments.
31 #include "piglit-util-gl.h"
33 PIGLIT_GL_TEST_CONFIG_BEGIN
35 config.supports_gl_compat_version = 21;
36 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_DOUBLE;
38 PIGLIT_GL_TEST_CONFIG_END
40 GLint prog, color;
42 enum piglit_result
43 piglit_display(void)
45 static const float blue[4] = {0, 0, 1, 1};
46 static const float red[4] = {1, 0, 0, 1};
47 static const float green[4] = {0, 1, 0, 1};
49 GLuint list;
50 bool passa = true, passb = true;
52 glUseProgram(prog);
54 glViewport(0, 0, piglit_width, piglit_height);
55 glEnable(GL_DEPTH_TEST);
56 glEnable(GL_POLYGON_OFFSET_FILL);
58 glClearColor(0, 0, 1, 1);
59 glClearDepth(0.5);
60 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
62 list = glGenLists(2);
64 /* Draw red rectangle that slopes between 1 and 0.1. Use a
65 * polygon offset with a high factor but small clamp
67 glNewList(list, GL_COMPILE_AND_EXECUTE);
68 glPolygonOffsetClampEXT(-1000, 0, -0.05);
69 glUniform4fv(color, 1, red);
70 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
71 glEndList();
73 if (!piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, blue)) {
74 printf(" FAIL: red rect peeks over blue rect\n");
75 passa = false;
78 /* And now set the clamp such that all parts of the polygon
79 * can pass the depth test.
81 glNewList(list + 1, GL_COMPILE_AND_EXECUTE);
82 glPolygonOffsetClampEXT(-1000, 0, -0.51);
83 glUniform4fv(color, 1, green);
84 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
85 glEndList();
87 if (!piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green)) {
88 printf(" FAIL: green rect does not cover blue rect\n");
89 passa = false;
92 piglit_report_subtest_result(passa ? PIGLIT_PASS : PIGLIT_FAIL,
93 "compile and execute");
94 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
96 glCallList(list);
97 if (!piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, blue)) {
98 printf(" FAIL: red rect peeks over blue rect\n");
99 passb = false;
102 glCallList(list + 1);
103 if (!piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green)) {
104 printf(" FAIL: green rect does not cover blue rect\n");
105 passb = false;
108 piglit_report_subtest_result(passb ? PIGLIT_PASS : PIGLIT_FAIL,
109 "call");
111 piglit_present_results();
113 return (passa && passb) ? PIGLIT_PASS : PIGLIT_FAIL;
116 void
117 piglit_init(int argc, char **argv)
119 static const float verts[4][4] = {
120 /* x y z w */
121 { -1, -1, 1.0, 1 },
122 { 1, -1, 1.0, 1 },
123 { -1, 1, 0.1, 1 },
124 { 1, 1, 0.1, 1 }
127 GLuint bo;
129 piglit_require_extension("GL_EXT_polygon_offset_clamp");
131 prog = piglit_build_simple_program(
132 "#version 120\n"
133 "void main() { gl_Position = gl_Vertex; }\n",
135 "#version 120\n"
136 "uniform vec4 color;\n"
137 "void main() { gl_FragColor = color; }\n");
138 color = glGetUniformLocation(prog, "color");
140 glEnableVertexAttribArray(0);
141 glGenBuffers(1, &bo);
142 glBindBuffer(GL_ARRAY_BUFFER, bo);
143 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
144 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid const *)0);