3 GL_EXT_shader_integer_mix
5 [vertex shader passthrough]
8 #extension GL_EXT_shader_integer_mix: enable
12 uniform bool selector;
16 if (mix(a, b, selector)) {
17 gl_FragColor = vec4(0, 1, 0, 1);
19 gl_FragColor = vec4(1, 0, 0, 1);
26 uniform int selector 0
29 probe all rgba 0 1 0 1