1 /* Copyright © 2012 Intel Corporation
3 * Permission is hereby granted, free of charge, to any person obtaining a
4 * copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation
6 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 * and/or sell copies of the Software, and to permit persons to whom the
8 * Software is furnished to do so, subject to the following conditions:
10 * The above copyright notice and this permission notice (including the next
11 * paragraph) shall be included in all copies or substantial portions of the
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 #include "piglit-util-gl.h"
25 PIGLIT_GL_TEST_CONFIG_BEGIN
27 config
.supports_gl_es_version
= 20;
29 PIGLIT_GL_TEST_CONFIG_END
37 static bool try(const GLenum
*list
, unsigned len
) {
40 for (i
= 0; i
< len
; i
++) {
41 glGetIntegerv(list
[i
], ¶m
);
43 if (!piglit_check_gl_error(GL_INVALID_ENUM
)) {
44 fprintf(stderr
, "\t%s\n",
45 piglit_get_gl_enum_name(list
[i
]));
53 piglit_init(int argc
, char **argv
)
57 /* ES 3 adds many new queries over ES 2. This test confirms that ES 2
58 * correctly rejects them with an INVALID_ENUM error.
61 GL_ARB_ES3_compatibility_enums
[] = {
62 /*GL_MAX_ELEMENT_INDEX*/ 0x8D6B,
64 GL_ARB_fragment_shader_enums
[] = {
65 /*GL_MAX_FRAGMENT_UNIFORM_COMPONENTS*/ 0x8B49,
67 GL_ARB_framebuffer_object_enums
[] = {
68 /*GL_MAX_SAMPLES*/ 0x8D57,
70 GL_ARB_sync_enums
[] = {
71 /*GL_MAX_SERVER_WAIT_TIMEOUT*/ 0x9111,
73 GL_ARB_transform_feedback2_enums
[] = {
74 /*GL_TRANSFORM_FEEDBACK_PAUSED*/ 0x8E23,
75 /*GL_TRANSFORM_FEEDBACK_ACTIVE*/ 0x8E24,
76 /*GL_TRANSFORM_FEEDBACK_BINDING*/ 0x8E25,
78 GL_ARB_uniform_buffer_object_enums
[] = {
79 /*GL_MAX_VERTEX_UNIFORM_BLOCKS*/ 0x8A2B,
80 /*GL_MAX_FRAGMENT_UNIFORM_BLOCKS*/ 0x8A2D,
81 /*GL_MAX_COMBINED_UNIFORM_BLOCKS*/ 0x8A2E,
82 /*GL_MAX_UNIFORM_BLOCK_SIZE*/ 0x8A30,
83 /*GL_MAX_UNIFORM_BUFFER_BINDINGS*/ 0x8A2F,
84 /*GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS*/ 0x8A31,
85 /*GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS*/ 0x8A33,
86 /*GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT*/ 0x8A34,
87 /*GL_UNIFORM_BUFFER_BINDING*/ 0x8A28,
89 GL_ARB_vertex_shader_enums
[] = {
90 /*GL_MAX_VERTEX_UNIFORM_COMPONENTS*/ 0x8B4A,
91 /*GL_MAX_VARYING_COMPONENTS*/ 0x8B4B,
93 GL_EXT_framebuffer_blit_enums
[] = {
94 /*GL_READ_FRAMEBUFFER_BINDING*/ 0x8CAA,
96 GL_EXT_pixel_buffer_object_enums
[] = {
97 /*GL_PIXEL_PACK_BUFFER_BINDING*/ 0x88ED,
98 /*GL_PIXEL_UNPACK_BUFFER_BINDING*/ 0x88EF,
100 GL_EXT_texture_lod_bias_enums
[] = {
101 /*GL_MAX_TEXTURE_LOD_BIAS*/ 0x84FD,
103 GL_EXT_transform_feedback_enums
[] = {
104 /*GL_TRANSFORM_FEEDBACK_BUFFER_BINDING*/ 0x8C8F,
105 /*GL_RASTERIZER_DISCARD*/ 0x8C89,
106 /*GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS*/ 0x8C8A,
107 /*GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS*/ 0x8C8B,
108 /*GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS*/ 0x8C80,
111 if (piglit_get_gl_version() >= 30) {
112 fprintf(stderr
, "Test requires ES < 30\n");
113 piglit_report_result(PIGLIT_SKIP
);
116 #define CHECK_QUERIES(extension) \
117 if (!piglit_is_extension_supported( #extension )) { \
118 pass = try(extension ## _enums, \
119 ARRAY_SIZE(extension ## _enums)); \
122 CHECK_QUERIES(GL_ARB_ES3_compatibility
);
123 CHECK_QUERIES(GL_ARB_fragment_shader
);
124 CHECK_QUERIES(GL_ARB_framebuffer_object
);
125 CHECK_QUERIES(GL_ARB_sync
);
126 CHECK_QUERIES(GL_ARB_transform_feedback2
);
127 CHECK_QUERIES(GL_ARB_uniform_buffer_object
);
128 CHECK_QUERIES(GL_ARB_vertex_shader
);
129 if (!piglit_is_extension_supported("GL_ANGLE_framebuffer_blit") &&
130 !piglit_is_extension_supported("GL_NV_framebuffer_blit")) {
131 CHECK_QUERIES(GL_EXT_framebuffer_blit
);
133 CHECK_QUERIES(GL_EXT_pixel_buffer_object
);
134 CHECK_QUERIES(GL_EXT_texture_lod_bias
);
135 CHECK_QUERIES(GL_EXT_transform_feedback
);
137 piglit_report_result(pass
? PIGLIT_PASS
: PIGLIT_FAIL
);