glsl: test loop unroll with uint overflow
[piglit.git] / tests / spec / glsl-1.10 / compiler / continue-with-no-loop.frag
blob206e91b7519f26cff5f2613c83239edeb7c65a05
1 /* [config]
2  * expect_result: fail
3  * glsl_version: 1.10
4  * [end config]
5  */
7 void main()
9         continue;
10         gl_FragColor = vec4(0.5);