ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git] / tests / spec / glsl-1.10 / compiler / preprocessor / stringification.frag
blob617ad102daa2afe7db5f3fd0ad68ec656c20f0f0
1 // [config]
2 // expect_result: fail
3 // glsl_version: 1.10
4 // [end config]
6 #version 110
8 #define VEC4_STRING_PARAM(a, b, c, d) vec4(#a, #b, c, d)
10 void main() { }