glsl: test loop unroll with uint overflow
[piglit.git] / tests / spec / glsl-1.10 / compiler / undefined-variable.frag
blob2b728ec4f1211dd715b92b5563a6589325812c54
1 /* [config]
2  * expect_result: fail
3  * glsl_version: 1.10
4  * [end config]
5  */
7 void main()
9         vec3 v = u;
10         gl_FragColor = vec4(0.5);