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glsl: test loop unroll with uint overflow
[piglit.git]
/
tests
/
spec
/
glsl-1.10
/
compiler
/
undefined-variable.frag
blob
2b728ec4f1211dd715b92b5563a6589325812c54
1
/* [config]
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* expect_result: fail
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* glsl_version: 1.10
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* [end config]
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*/
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void main()
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{
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vec3 v = u;
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gl_FragColor = vec4(0.5);
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}