glsl: test loop unroll with uint overflow
[piglit.git] / tests / spec / glsl-1.10 / compiler / vector-dereference-in-dereference.frag
blob6c03136b8c963f53200de8439ecca18330a4db0c
1 /* [config]
2  * expect_result: pass
3  * glsl_version: 1.10
4  * [end config]
5  */
6 uniform ivec4 v;
7 uniform mat4 m;
9 void main()
11     gl_FragColor = m[v[0]];