1 # Test case reproduces mesa#2610. On Intel GPUs, the ordering of .sat
2 # destination modifier and flag generation were handled backwards.
7 [vertex shader passthrough]
12 uniform float uni_val;
20 val = clamp(uni_val - 10.0, 0.0, 1.0);
22 gl_FragColor = vec4(val, 1.0 - val, 0.0, 1.0);
26 uniform float uni_val 5.0
27 clear color 0.5 0.5 0.5 0.5
30 probe all rgba 0.0 1.0 0.0 1.0